// Use this for initialization void Start() { // Get all the stuff necessary for player movement _PlayerObject = GameObject.Find("Player"); _Player = _PlayerObject.GetComponent<Player>(); _CameraTransform = this.transform; _CameraTransform.position = _CameraPos; // Find the UI _PlayButton = GameObject.Find("PlayButton").GetComponent<Button>(); _CreditsBackButton = GameObject.Find("CreditsBackButton").GetComponent<Button>(); _Title = GameObject.Find("Title").GetComponent<Image>(); _Credits = GameObject.Find("Credits").GetComponent<Image>(); _LevelInfo = GameObject.Find("LevelInfo").GetComponent<Image>(); // Build the screens ScreenContainer pTitleScreen = new ScreenContainer(); pTitleScreen.AddButton("PlayButton"); pTitleScreen.AddButton("CloseButton"); pTitleScreen.AddButton("WhoMadeThisButton"); pTitleScreen.AddButton("HighScoreTableButton"); pTitleScreen.AddButton("TwitterButton"); pTitleScreen.AddButton("SettingsButton"); pTitleScreen.AddCompound("LogoContainer"); _Screens.Add("TITLE",pTitleScreen); ScreenContainer pCredits = new ScreenContainer(); pCredits.AddButton("CreditsBackButton"); pCredits.AddUIGO("CreditsByron"); pCredits.AddUIGO("CreditsGavin"); pCredits.AddUIGO("CreditsNatalie"); pCredits.AddUIGO("CreditsSusan"); pCredits.AddUIGO("CreditsWill"); pCredits.AddUIGO("CreditsDes"); pCredits.AddUIGO("CreditsDugan"); pCredits.AddUIGO("CreditsDan"); pCredits.AddUIGO("CreditsThanks"); _Screens.Add("CREDITS",pCredits); ScreenContainer pHowTo = new ScreenContainer(); pHowTo.AddButton("CreditsBackButton"); pHowTo.AddImage("HowToPlay"); _Screens.Add("HOW_TO_PLAY",pHowTo); ScreenContainer pPlay = new ScreenContainer(); pPlay.AddUIGO("Land"); pPlay.AddUIGO("Land2"); _Screens.Add("PLAY",pPlay); ScreenContainer pPathEditor = new ScreenContainer(); _Screens.Add("PATH",pPathEditor); ScreenContainer pScores = new ScreenContainer(); pScores.AddButton("HighScoreBackButton"); pScores.AddButton("HSUpButton"); pScores.AddButton("HSDownButton"); _Screens.Add("SCORES",pScores); ScreenContainer pName = new ScreenContainer(); pName.AddButton("CreditsBackButton"); pName.AddButton("OneUpButton"); pName.AddButton("OneDownButton"); pName.AddButton("TwoUpButton"); pName.AddButton("TwoDownButton"); pName.AddButton("ThreeUpButton"); pName.AddButton("ThreeDownButton"); pName.AddButton("FourUpButton"); pName.AddButton("FourDownButton"); pName.AddButton("FiveUpButton"); pName.AddButton("FiveDownButton"); pName.AddButton("SixUpButton"); pName.AddButton("SixDownButton"); pName.AddButton("SevenUpButton"); pName.AddButton("SevenDownButton"); pName.AddButton("EightUpButton"); pName.AddButton("EightDownButton"); pName.AddButton("NineUpButton"); pName.AddButton("NineDownButton"); pName.AddButton("TenUpButton"); pName.AddButton("TenDownButton"); pName.AddButton("MusicVolumeUpButton"); pName.AddButton("MusicVolumeDownButton"); pName.AddButton("SFXVolumeUpButton"); pName.AddButton("SFXVolumeDownButton"); pName.AddCompound("MusicVolumeContainer"); pName.AddCompound("SFXVolumeContainer"); pName.AddCompound("MusicVolumeNameContainer"); pName.AddCompound("SFXNameContainer"); pName.AddCompound("NameContainer"); _Screens.Add("NAME",pName); ScreenContainer pNewVersion = new ScreenContainer(); pNewVersion.AddButton("GoGetButton"); pNewVersion.AddButton("GoGetBackButton"); pNewVersion.AddUIGO("NewVersion"); _Screens.Add("NEW_VERSION",pNewVersion); ScreenContainer pCompany = new ScreenContainer(); pCompany.AddUIGO("Company"); _Screens.Add("COMPANY",pCompany); _Number = new Number(); _Number._Z = 10.0f; _Number.Disable(); // Setup the initial game state //_CurrentState = eGameState.GAMESTATE_SETUP_COMPANY; _CurrentState = eGameState.GAMESTATE_SETUP_TITLE; _Camera = GetComponent<Camera>(); // Disable components to start _Player.Disable(); _Samples = new Dictionary<string,AudioClip>(); _SamplesTimeStamp = new Dictionary<string, float>(); _SamplePlayAlways = new Dictionary<string, bool>(); _AudioSource = this.GetComponent<AudioSource>(); // Add samples AddSample("ALIEN_SHOT","SFX/Enemy"); AddSample("PLAYER_SHOT","SFX/PlayerShot2"); AddSample("EXPLOSION","SFX/Explosion"); AddSample("COIN","SFX/Coin"); AddSample("POWERUP","SFX/PowerUp"); AddSample("PLAYERDEATH","SFX/PlayerDeath",true); AddSample("RAPIDFIRE","SFX/RapidFire",true); AddSample("GAMEON","SFX/GameOn",true); AddSample("WIPEOUT","SFX/WipeOut",true); AddSample("CLICK","SFX/Click",true); AddSample("PRESS","SFX/Press",true); AddSample("THREEWAY","SFX/ThreeWay",true); AddSample("MAGNET","SFX/Magnatism",true); // Create lives sprites _LivesSprites = new List<Sprite>(); float fLX = Ground._Instance._HigherX + 2.0f; float fLZ = Ground._Instance._LowerZ - 2.0f; for(int i = 0; i < 20; ++i) { Sprite pSprite = Sprite.Spawn(1); pSprite.AddFrame("Life.png"); pSprite._Width = 0.5f; pSprite._Height = 0.5f; pSprite._Animate = false;; pSprite._Y = 1.0f; pSprite._X = fLX; pSprite._Z = fLZ; pSprite._Alive = false; _LivesSprites.Add(pSprite); fLX += 0.6f; } _Starfield = GameObject.Find("Starfield").GetComponent<Renderer>().sharedMaterial; _Warp = 0.0f; _Speed = 1.0f; _PatheEditor = false; _Generator = new Generator(); _Scores = GameObject.Find("Scores").GetComponent<Scores>(); // Load HUD indicators _BulletSpeedUp = Sprite.Spawn(1); _BulletSpeedUp.AddFrame("FasterShot1.png"); _BulletSpeedUp.AddFrame("FasterShot2.png"); _BulletSpeedUp.AddFrame("FasterShot3.png"); _BulletSpeedUp.AddFrame("FasterShot4.png"); _BulletSpeedUp.AddFrame("FasterShot5.png"); _BulletSpeedUp.AddFrame("FasterShot6.png"); _BulletSpeedUp.AddFrame("FasterShot7.png"); _BulletSpeedUp.AddFrame("FasterShot8.png"); _BulletSpeedUp.AddFrame("FasterShot9.png"); _BulletSpeedUp.AddFrame("FasterShot10.png"); _BulletSpeedUp._X = -10.0f; _BulletSpeedUp._Z = 10.0f; _BulletSpeedUp._Height = 1.2f; _BulletSpeedUp._Width = 1.2f; _BulletSpeedUp._Animate = false; _BulletSpeedUp._Y = 0.1f; _BulletSpeedUp._Alive = false; }