/// <summary> /// Execute Backpropagation through time /// </summary> /// <returns></returns> public (float loss, Array <FloatArray2D> dwy, Array <FloatArray> dby, Array <Array <FloatArray2D> > dwh, Array <FloatArray> dbh, Array <FloatArray> hs) BPTT(int[] inputs, int[] targets, Array <FloatArray> hprev) { float loss = 0f; //Feedforward var xs = new Array <FloatArray>(inputs.Length); // Inputs var hs = new Array <Array <FloatArray> >(inputs.Length); // Hidden Result var ps = new Array <Array <FloatArray> >(inputs.Length); // Softmax probabilit var tg = new Array <FloatArray>(inputs.Length); // Targets hs[-1] = hprev; //Backward var dwy = new Array <FloatArray2D>(1); var dby = new Array <FloatArray>(1); var dwh = new Array <Array <FloatArray2D> >(recurrentUnits); var dbh = new Array <FloatArray>(recurrentUnits); var dhnext = new Array <FloatArray>(recurrentUnits); for (int t = 0; t < inputs.Length; t++) { xs[t] = new FloatArray(input_size); xs[t][inputs[t]] = 1; tg[t] = new FloatArray(output_size); tg[t][targets[t]] = 1; (hs[t], ps[t]) = FeedForward(xs[t], hs[t - 1]); } for (int t = inputs.Length - 1; t >= 0; t--) { // Sequencial (var l, var dy) = decoder.ComputeErrorNBackward(tg[t], ps[t]); (dhnext, _) = encoder.Backward(dy, dhnext, hs[t]); // Parallel (var wy, var by) = decoder.ComputeGradient(hs[t][-1]); (var wh, var bh) = encoder.ComputeGradient(xs[t], hs[t - 1]); // Parallel dwy = dwy.Sum(wy); dby = dby.Sum(by); dwh = dwh.Sum(wh); dbh = dbh.Sum(bh); loss += l; } // Parallel dwy = NumMath.Normalize(-5, 5, dwy); dby = NumMath.Normalize(-5, 5, dby); dwh = NumMath.Normalize(-5, 5, dwh); dbh = NumMath.Normalize(-5, 5, dbh); return(loss, dwy, dby, dwh, dbh, hs[-1]);
FloatArray hs, FloatArray cs) BPTT(Array <FloatArray> inputs, FloatArray error, FloatArray hprev, FloatArray cprev) { // store states var z_s = new Array <FloatArray>(inputs.Length); var f_s = new Array <FloatArray>(inputs.Length); var i_s = new Array <FloatArray>(inputs.Length); var c_s_s = new Array <FloatArray>(inputs.Length); var c_s = new Array <FloatArray>(inputs.Length); var o_s = new Array <FloatArray>(inputs.Length); var h_s = new Array <FloatArray>(inputs.Length); // init timing h_s[-1] = hprev.Clone(); c_s[-1] = cprev.Clone(); // forward for (var t = 0; t < inputs.Length; t++) { (z_s[t], f_s[t], i_s[t], c_s_s[t], c_s[t], o_s[t], h_s[t]) = FeedForward(inputs[t], h_s[t - 1], c_s[t - 1]); } // gradients var dWf = NumMath.Array(Wf.W, Wf.H); var dWi = NumMath.Array(Wi.W, Wi.H); var dWc = NumMath.Array(Wc.W, Wc.H); var dWo = NumMath.Array(Wo.W, Wo.H); var dBf = NumMath.Array(Bf.Length); var dBi = NumMath.Array(Bi.Length); var dBc = NumMath.Array(Bc.Length); var dBo = NumMath.Array(Bo.Length); var dhnext = error; var dcnext = NumMath.Array(hidden_size); // backward for (var t = inputs.Length - 1; t >= 0; t--) { (dhnext, dcnext) = Backward(dhnext, dcnext, c_s[t - 1], z_s[t], f_s[t], i_s[t], c_s_s[t], c_s[t], o_s[t], h_s[t], ref dWf, ref dWi, ref dWc, ref dWo, ref dBf, ref dBi, ref dBc, ref dBo); } dWf = NumMath.Normalize(-5, 5, dWf / inputs.Length); dWi = NumMath.Normalize(-5, 5, dWi / inputs.Length); dWc = NumMath.Normalize(-5, 5, dWc / inputs.Length); dWo = NumMath.Normalize(-5, 5, dWo / inputs.Length); dBf = NumMath.Normalize(-5, 5, dBf / inputs.Length); dBi = NumMath.Normalize(-5, 5, dBi / inputs.Length); dBc = NumMath.Normalize(-5, 5, dBc / inputs.Length); dBo = NumMath.Normalize(-5, 5, dBo / inputs.Length); return(dWf, dWi, dWc, dWo, dBf, dBi, dBc, dBo, h_s[inputs.Length - 1], c_s[inputs.Length - 1]);
public (FloatArray2D dWxt, FloatArray2D dWtt, FloatArray dbh, FloatArray hs) BPTT(Array <FloatArray> inputs, FloatArray hprev, FloatArray error) { var xs = new Array <FloatArray>(inputs.Length); var ht = new Array <FloatArray>(inputs.Length); ht[-1] = hprev; var dWxt = new FloatArray2D(Wxt.W, Wxt.H); var dWtt = new FloatArray2D(Wtt.W, Wtt.H); var dhnext = new FloatArray(hidden_size); var dbt = new FloatArray(bt.Length); for (var t = 0; t < inputs.Length; t++) { xs[t] = inputs[t]; ht[t] = FeedForward(xs[t], ht[t - 1]); } dhnext = error; for (var t = inputs.Length - 1; t >= 0; t--) { var dt = dhnext; // Compute gradient of T (Derivate of Tanh) var dtraw = (1 - ht[t] * ht[t]) * dt; dWtt += ht[t - 1].T * dtraw; // Temporal dWxt += xs[t].T * dtraw; // Input dbt += dtraw; // Acc to next Time dhnext = (dtraw * Wtt).SumColumn(); } // Normalize dWxt = NumMath.Normalize(-5, 5, dWxt); dWtt = NumMath.Normalize(-5, 5, dWtt); dbt = NumMath.Normalize(-5, 5, dbt); return(dWxt, dWtt, dbt, ht[inputs.Length - 1]);
BPTT(int[] inputs, int[] targets, FloatArray hprev) { var loss = 0f; var xs = new Array <FloatArray>(inputs.Length); var ht = new Array <FloatArray>(inputs.Length); var ps = new Array <FloatArray>(inputs.Length); var tg = new Array <FloatArray>(inputs.Length); ht[-1] = hprev; var dWxt = new FloatArray2D(Wxt.W, Wxt.H); var dWtt = new FloatArray2D(Wtt.W, Wtt.H); var dWhy = new FloatArray2D(Why.W, Why.H); var dhnext = new FloatArray(hidden_size); var dbt = new FloatArray(bt.Length); var dby = new FloatArray(by.Length); for (var t = 0; t < inputs.Length; t++) { xs[t] = new FloatArray(input_size); xs[t][inputs[t]] = 1; tg[t] = new FloatArray(output_size); tg[t][targets[t]] = 1; (ps[t], ht[t]) = FeedForward(xs[t], ht[t - 1]); loss += -(tg[t] * ps[t].Log()).Sum(); } for (var t = inputs.Length - 1; t >= 0; t--) { // output probabilities var dy = ps[t].Clone(); // derive our first gradient dy[targets[t]] -= 1; // backpropagate to var dt = (Why * dy).SumColumn() + dhnext; // Compute gradient of T (Derivate of Tanh) var dtraw = (1 - ht[t] * ht[t]) * dt; dWtt += ht[t - 1].T * dtraw; // Temporal dWxt += xs[t].T * dtraw; // Input dbt += dtraw; // Acc to next Time dhnext = (dtraw * Wtt).SumColumn(); // Compute Derivates dWhy += ht[t].T * dy; dby += dy; } // Normalize dWxt = NumMath.Normalize(-5, 5, dWxt); dWtt = NumMath.Normalize(-5, 5, dWtt); dWhy = NumMath.Normalize(-5, 5, dWhy); dbt = NumMath.Normalize(-5, 5, dbt); dby = NumMath.Normalize(-5, 5, dby); return(loss, dWxt, dWtt, dWhy, dbt, dby, ht[inputs.Length - 1]);
FloatArray hs, FloatArray cs) BPTT(int[] inputs, int[] targets, FloatArray hprev, FloatArray cprev) { // store states var x_s = new Array <FloatArray>(inputs.Length); var z_s = new Array <FloatArray>(inputs.Length); var f_s = new Array <FloatArray>(inputs.Length); var i_s = new Array <FloatArray>(inputs.Length); var c_s_s = new Array <FloatArray>(inputs.Length); var c_s = new Array <FloatArray>(inputs.Length); var o_s = new Array <FloatArray>(inputs.Length); var h_s = new Array <FloatArray>(inputs.Length); var v_s = new Array <FloatArray>(inputs.Length); var y_s = new Array <FloatArray>(inputs.Length); var t_g = new Array <FloatArray>(inputs.Length); // loss var loss = 0d; // init timing h_s[-1] = hprev.Clone(); c_s[-1] = cprev.Clone(); // forward for (var t = 0; t < inputs.Length; t++) { x_s[t] = new FloatArray(input_size); x_s[t][inputs[t]] = 1; t_g[t] = new FloatArray(output_size); t_g[t][targets[t]] = 1; (z_s[t], f_s[t], i_s[t], c_s_s[t], c_s[t], o_s[t], h_s[t], v_s[t], y_s[t]) = FeedForward(x_s[t], h_s[t - 1], c_s[t - 1]); loss += -(t_g[t] * y_s[t].Log()).Sum(); } // gradients var dWf = NumMath.Array(Wf.W, Wf.H); var dWi = NumMath.Array(Wi.W, Wi.H); var dWc = NumMath.Array(Wc.W, Wc.H); var dWo = NumMath.Array(Wo.W, Wo.H); var dWv = NumMath.Array(Wv.W, Wv.H); var dBf = NumMath.Array(Bf.Length); var dBi = NumMath.Array(Bi.Length); var dBc = NumMath.Array(Bc.Length); var dBo = NumMath.Array(Bo.Length); var dBv = NumMath.Array(Bv.Length); var dhnext = NumMath.Array(hidden_size); var dcnext = NumMath.Array(hidden_size); // backward for (var t = inputs.Length - 1; t >= 0; t--) { (dhnext, dcnext) = Backward(targets[t], dhnext, dcnext, c_s[t - 1], z_s[t], f_s[t], i_s[t], c_s_s[t], c_s[t], o_s[t], h_s[t], v_s[t], y_s[t], ref dWf, ref dWi, ref dWc, ref dWo, ref dWv, ref dBf, ref dBi, ref dBc, ref dBo, ref dBv); } dWf = NumMath.Normalize(-5, 5, dWf / inputs.Length); dWi = NumMath.Normalize(-5, 5, dWi / inputs.Length); dWc = NumMath.Normalize(-5, 5, dWc / inputs.Length); dWo = NumMath.Normalize(-5, 5, dWo / inputs.Length); dWv = NumMath.Normalize(-5, 5, dWv / inputs.Length); dBf = NumMath.Normalize(-5, 5, dBf / inputs.Length); dBi = NumMath.Normalize(-5, 5, dBi / inputs.Length); dBc = NumMath.Normalize(-5, 5, dBc / inputs.Length); dBo = NumMath.Normalize(-5, 5, dBo / inputs.Length); dBv = NumMath.Normalize(-5, 5, dBv / inputs.Length); return(loss, dWf, dWi, dWc, dWo, dWv, dBf, dBi, dBc, dBo, dBv, h_s[inputs.Length - 1], c_s[inputs.Length - 1]);