/// <summary>
        /// Execute Backpropagation through time
        /// </summary>
        /// <returns></returns>
        public (float loss, Array <FloatArray2D> dwy, Array <FloatArray> dby, Array <Array <FloatArray2D> > dwh, Array <FloatArray> dbh, Array <FloatArray> hs) BPTT(int[] inputs, int[] targets, Array <FloatArray> hprev)
        {
            float loss = 0f;

            //Feedforward
            var xs = new Array <FloatArray>(inputs.Length);          // Inputs
            var hs = new Array <Array <FloatArray> >(inputs.Length); // Hidden Result
            var ps = new Array <Array <FloatArray> >(inputs.Length); // Softmax probabilit
            var tg = new Array <FloatArray>(inputs.Length);          // Targets

            hs[-1] = hprev;

            //Backward
            var dwy = new Array <FloatArray2D>(1);
            var dby = new Array <FloatArray>(1);

            var dwh    = new Array <Array <FloatArray2D> >(recurrentUnits);
            var dbh    = new Array <FloatArray>(recurrentUnits);
            var dhnext = new Array <FloatArray>(recurrentUnits);

            for (int t = 0; t < inputs.Length; t++)
            {
                xs[t]            = new FloatArray(input_size);
                xs[t][inputs[t]] = 1;

                tg[t]             = new FloatArray(output_size);
                tg[t][targets[t]] = 1;

                (hs[t], ps[t]) = FeedForward(xs[t], hs[t - 1]);
            }

            for (int t = inputs.Length - 1; t >= 0; t--)
            {
                // Sequencial
                (var l, var dy) = decoder.ComputeErrorNBackward(tg[t], ps[t]);
                (dhnext, _)     = encoder.Backward(dy, dhnext, hs[t]);

                // Parallel
                (var wy, var by) = decoder.ComputeGradient(hs[t][-1]);
                (var wh, var bh) = encoder.ComputeGradient(xs[t], hs[t - 1]);

                // Parallel
                dwy = dwy.Sum(wy);
                dby = dby.Sum(by);
                dwh = dwh.Sum(wh);
                dbh = dbh.Sum(bh);

                loss += l;
            }

            // Parallel
            dwy = NumMath.Normalize(-5, 5, dwy);
            dby = NumMath.Normalize(-5, 5, dby);
            dwh = NumMath.Normalize(-5, 5, dwh);
            dbh = NumMath.Normalize(-5, 5, dbh);

            return(loss, dwy, dby, dwh, dbh, hs[-1]);
예제 #2
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                FloatArray hs, FloatArray cs) BPTT(Array <FloatArray> inputs, FloatArray error, FloatArray hprev, FloatArray cprev)
        {
            // store states
            var z_s   = new Array <FloatArray>(inputs.Length);
            var f_s   = new Array <FloatArray>(inputs.Length);
            var i_s   = new Array <FloatArray>(inputs.Length);
            var c_s_s = new Array <FloatArray>(inputs.Length);
            var c_s   = new Array <FloatArray>(inputs.Length);
            var o_s   = new Array <FloatArray>(inputs.Length);
            var h_s   = new Array <FloatArray>(inputs.Length);

            // init timing
            h_s[-1] = hprev.Clone();
            c_s[-1] = cprev.Clone();

            // forward
            for (var t = 0; t < inputs.Length; t++)
            {
                (z_s[t], f_s[t], i_s[t], c_s_s[t], c_s[t], o_s[t], h_s[t]) =
                    FeedForward(inputs[t], h_s[t - 1], c_s[t - 1]);
            }

            // gradients
            var dWf = NumMath.Array(Wf.W, Wf.H);
            var dWi = NumMath.Array(Wi.W, Wi.H);
            var dWc = NumMath.Array(Wc.W, Wc.H);
            var dWo = NumMath.Array(Wo.W, Wo.H);
            var dBf = NumMath.Array(Bf.Length);
            var dBi = NumMath.Array(Bi.Length);
            var dBc = NumMath.Array(Bc.Length);
            var dBo = NumMath.Array(Bo.Length);

            var dhnext = error;
            var dcnext = NumMath.Array(hidden_size);

            // backward
            for (var t = inputs.Length - 1; t >= 0; t--)
            {
                (dhnext, dcnext) = Backward(dhnext, dcnext, c_s[t - 1],
                                            z_s[t], f_s[t], i_s[t], c_s_s[t], c_s[t], o_s[t], h_s[t],
                                            ref dWf, ref dWi, ref dWc, ref dWo, ref dBf, ref dBi, ref dBc, ref dBo);
            }

            dWf = NumMath.Normalize(-5, 5, dWf / inputs.Length);
            dWi = NumMath.Normalize(-5, 5, dWi / inputs.Length);
            dWc = NumMath.Normalize(-5, 5, dWc / inputs.Length);
            dWo = NumMath.Normalize(-5, 5, dWo / inputs.Length);
            dBf = NumMath.Normalize(-5, 5, dBf / inputs.Length);
            dBi = NumMath.Normalize(-5, 5, dBi / inputs.Length);
            dBc = NumMath.Normalize(-5, 5, dBc / inputs.Length);
            dBo = NumMath.Normalize(-5, 5, dBo / inputs.Length);

            return(dWf, dWi, dWc, dWo, dBf, dBi, dBc, dBo, h_s[inputs.Length - 1], c_s[inputs.Length - 1]);
예제 #3
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        public (FloatArray2D dWxt, FloatArray2D dWtt, FloatArray dbh, FloatArray hs) BPTT(Array <FloatArray> inputs, FloatArray hprev, FloatArray error)
        {
            var xs = new Array <FloatArray>(inputs.Length);
            var ht = new Array <FloatArray>(inputs.Length);

            ht[-1] = hprev;

            var dWxt   = new FloatArray2D(Wxt.W, Wxt.H);
            var dWtt   = new FloatArray2D(Wtt.W, Wtt.H);
            var dhnext = new FloatArray(hidden_size);
            var dbt    = new FloatArray(bt.Length);

            for (var t = 0; t < inputs.Length; t++)
            {
                xs[t] = inputs[t];
                ht[t] = FeedForward(xs[t], ht[t - 1]);
            }

            dhnext = error;

            for (var t = inputs.Length - 1; t >= 0; t--)
            {
                var dt = dhnext;

                // Compute gradient of T (Derivate of Tanh)
                var dtraw = (1 - ht[t] * ht[t]) * dt;

                dWtt += ht[t - 1].T * dtraw; // Temporal
                dWxt += xs[t].T * dtraw;     // Input
                dbt  += dtraw;

                // Acc to next Time
                dhnext = (dtraw * Wtt).SumColumn();
            }

            // Normalize
            dWxt = NumMath.Normalize(-5, 5, dWxt);
            dWtt = NumMath.Normalize(-5, 5, dWtt);
            dbt  = NumMath.Normalize(-5, 5, dbt);

            return(dWxt, dWtt, dbt, ht[inputs.Length - 1]);
예제 #4
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        BPTT(int[] inputs, int[] targets, FloatArray hprev)
        {
            var loss = 0f;
            var xs   = new Array <FloatArray>(inputs.Length);
            var ht   = new Array <FloatArray>(inputs.Length);
            var ps   = new Array <FloatArray>(inputs.Length);
            var tg   = new Array <FloatArray>(inputs.Length);

            ht[-1] = hprev;

            var dWxt   = new FloatArray2D(Wxt.W, Wxt.H);
            var dWtt   = new FloatArray2D(Wtt.W, Wtt.H);
            var dWhy   = new FloatArray2D(Why.W, Why.H);
            var dhnext = new FloatArray(hidden_size);
            var dbt    = new FloatArray(bt.Length);
            var dby    = new FloatArray(by.Length);

            for (var t = 0; t < inputs.Length; t++)
            {
                xs[t]            = new FloatArray(input_size);
                xs[t][inputs[t]] = 1;

                tg[t]             = new FloatArray(output_size);
                tg[t][targets[t]] = 1;

                (ps[t], ht[t]) = FeedForward(xs[t], ht[t - 1]);
                loss          += -(tg[t] * ps[t].Log()).Sum();
            }

            for (var t = inputs.Length - 1; t >= 0; t--)
            {
                // output probabilities
                var dy = ps[t].Clone();
                // derive our first gradient
                dy[targets[t]] -= 1;
                // backpropagate to
                var dt = (Why * dy).SumColumn() + dhnext;

                // Compute gradient of T (Derivate of Tanh)
                var dtraw = (1 - ht[t] * ht[t]) * dt;

                dWtt += ht[t - 1].T * dtraw; // Temporal
                dWxt += xs[t].T * dtraw;     // Input
                dbt  += dtraw;

                // Acc to next Time
                dhnext = (dtraw * Wtt).SumColumn();

                // Compute Derivates
                dWhy += ht[t].T * dy;
                dby  += dy;
            }

            // Normalize
            dWxt = NumMath.Normalize(-5, 5, dWxt);
            dWtt = NumMath.Normalize(-5, 5, dWtt);
            dWhy = NumMath.Normalize(-5, 5, dWhy);
            dbt  = NumMath.Normalize(-5, 5, dbt);
            dby  = NumMath.Normalize(-5, 5, dby);

            return(loss, dWxt, dWtt, dWhy, dbt, dby, ht[inputs.Length - 1]);
예제 #5
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                FloatArray hs, FloatArray cs) BPTT(int[] inputs, int[] targets, FloatArray hprev, FloatArray cprev)
        {
            // store states
            var x_s   = new Array <FloatArray>(inputs.Length);
            var z_s   = new Array <FloatArray>(inputs.Length);
            var f_s   = new Array <FloatArray>(inputs.Length);
            var i_s   = new Array <FloatArray>(inputs.Length);
            var c_s_s = new Array <FloatArray>(inputs.Length);
            var c_s   = new Array <FloatArray>(inputs.Length);
            var o_s   = new Array <FloatArray>(inputs.Length);
            var h_s   = new Array <FloatArray>(inputs.Length);
            var v_s   = new Array <FloatArray>(inputs.Length);
            var y_s   = new Array <FloatArray>(inputs.Length);
            var t_g   = new Array <FloatArray>(inputs.Length);

            // loss
            var loss = 0d;

            // init timing
            h_s[-1] = hprev.Clone();
            c_s[-1] = cprev.Clone();

            // forward
            for (var t = 0; t < inputs.Length; t++)
            {
                x_s[t]            = new FloatArray(input_size);
                x_s[t][inputs[t]] = 1;

                t_g[t]             = new FloatArray(output_size);
                t_g[t][targets[t]] = 1;

                (z_s[t], f_s[t], i_s[t], c_s_s[t], c_s[t], o_s[t], h_s[t], v_s[t], y_s[t]) =
                    FeedForward(x_s[t], h_s[t - 1], c_s[t - 1]);

                loss += -(t_g[t] * y_s[t].Log()).Sum();
            }

            // gradients
            var dWf = NumMath.Array(Wf.W, Wf.H);
            var dWi = NumMath.Array(Wi.W, Wi.H);
            var dWc = NumMath.Array(Wc.W, Wc.H);
            var dWo = NumMath.Array(Wo.W, Wo.H);
            var dWv = NumMath.Array(Wv.W, Wv.H);
            var dBf = NumMath.Array(Bf.Length);
            var dBi = NumMath.Array(Bi.Length);
            var dBc = NumMath.Array(Bc.Length);
            var dBo = NumMath.Array(Bo.Length);
            var dBv = NumMath.Array(Bv.Length);

            var dhnext = NumMath.Array(hidden_size);
            var dcnext = NumMath.Array(hidden_size);

            // backward
            for (var t = inputs.Length - 1; t >= 0; t--)
            {
                (dhnext, dcnext) = Backward(targets[t], dhnext, dcnext, c_s[t - 1],
                                            z_s[t], f_s[t], i_s[t], c_s_s[t], c_s[t], o_s[t], h_s[t], v_s[t], y_s[t],
                                            ref dWf, ref dWi, ref dWc, ref dWo, ref dWv, ref dBf, ref dBi, ref dBc, ref dBo, ref dBv);
            }

            dWf = NumMath.Normalize(-5, 5, dWf / inputs.Length);
            dWi = NumMath.Normalize(-5, 5, dWi / inputs.Length);
            dWc = NumMath.Normalize(-5, 5, dWc / inputs.Length);
            dWo = NumMath.Normalize(-5, 5, dWo / inputs.Length);
            dWv = NumMath.Normalize(-5, 5, dWv / inputs.Length);
            dBf = NumMath.Normalize(-5, 5, dBf / inputs.Length);
            dBi = NumMath.Normalize(-5, 5, dBi / inputs.Length);
            dBc = NumMath.Normalize(-5, 5, dBc / inputs.Length);
            dBo = NumMath.Normalize(-5, 5, dBo / inputs.Length);
            dBv = NumMath.Normalize(-5, 5, dBv / inputs.Length);

            return(loss, dWf, dWi, dWc, dWo, dWv, dBf, dBi, dBc, dBo, dBv, h_s[inputs.Length - 1], c_s[inputs.Length - 1]);