public void Play_GivenNull_ShouldReturnMessage() { //Arrange var nullOrWhitespace = new NullOrWhitespace(); var rock = new WinnerRock(); var paper = new WinnerPaper(); var scissor = new WinnerScissors(); nullOrWhitespace.SetSucessor(rock); rock.SetSucessor(paper); paper.SetSucessor(scissor); //Act var actual = nullOrWhitespace.Play(null, null); //Assert var expected = "Invalid input"; Assert.AreEqual(expected, actual); }
public void Play_GivenPaperAndScissors_ShouldReturnScissors() { //Arrange var player1 = "Paper"; var player2 = "Scissors"; var nullOrWhitespace = new NullOrWhitespace(); var rock = new WinnerRock(); var paper = new WinnerPaper(); var scissor = new WinnerScissors(); nullOrWhitespace.SetSucessor(rock); rock.SetSucessor(paper); paper.SetSucessor(scissor); //Act var actual = nullOrWhitespace.Play(player1, player2); //Assert var expected = "Scissors has won"; Assert.AreEqual(expected, actual); }