private void KernelMain() { CompilerIntrinsics.Cli(); // TODO: superfluous for (uint i = 0; i < 50 * 80; i++) { NucleusCalls.VgaTextWrite(i, 0); } Thread init = new Thread(new InitThread(), true); _NewThread(init); uint x = 0xe100; uint y = 0; while (true) { CompilerIntrinsics.Cli(); // TODO: superfluous NucleusCalls.VgaTextWrite(79, x); x++; // Schedule thread, wait for exception or interrupt ScheduleNextThread(); // CurrentThread received exception, interrupt, or exited voluntarily uint cid = CurrentThread; Thread t = threadTable[cid]; CompilerIntrinsics.Cli(); // TODO: superfluous uint cState = NucleusCalls.GetStackState(cid); if (cState == STACK_EMPTY) { // Thread received an exception. Kill it. t.alive = false; } CompilerIntrinsics.Cli(); // TODO: superfluous if (t.alive) { // Thread was interrupted. It's still ready to run. NucleusCalls.SendEoi(); CheckWakeUp(); CompilerIntrinsics.Cli(); // TODO: superfluous NucleusCalls.StartTimer(0); readyQueue.Enqueue(t); } else { NucleusCalls.VgaTextWrite(78, (uint)(0x5b00 + 0x1100 * (y++) + 48 + cid)); // Thread is dead. Dead threads always jump back to stack 0. threadTable[cid] = null; NucleusCalls.ResetStack(cid); } } }