예제 #1
0
 public override void OnEnter()
 {
     TsLog.Log("====== {0}.OnEnter", new object[]
     {
         base.GetType().FullName
     });
     if (TsPlatform.IsLowSystemMemory)
     {
         TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.WorldScene);
         TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.SoldierBatchScene);
         Holder.ClearStackItem(Option.IndependentFromStageStackName, false);
         base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
         base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     }
     Scene.ChangeSceneType(this.SceneType());
     base.StartTaskSerial(CommonTasks.InitializeChangeScene());
     base.StartTaskSerial(this._StageProcess());
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/CharEffect/cameramove{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._funcDownloadedCameraTarget), null, true));
     base.StartTaskSerial(this._StageAfterBattleMapLoadProcess());
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/CharEffect/fx_battledamage{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._funcDownloadedDamage), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_result{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._funcDownloadedResultEffect), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_battlearrow{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundBattleArrowDownload), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_skill_directing{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundBattleSkillDirectingDownload), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_battle_fatality{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundBattleSkillRivalDirectingDownload), null, true));
     base.StartTaskSerial(CommonTasks.DownloadAsset(string.Format("Effect/Instant/fx_angergauge{0}{1}", NrTSingleton <UIDataManager> .Instance.AddFilePath, Option.extAsset), new PostProcPerItem(this._fundBattleControlAngergaugeDownload), null, true));
     base.StartTaskSerial(this.DownLoadColosseumEffect());
     base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     base.StartTaskSerial(CommonTasks.LoadEnvironment(true));
     NrLoadPageScreen.IncreaseProgress(1f);
     NrLoadPageScreen.IncreaseProgress(1f);
     base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true));
     base.StartTaskSerial(this._StageStartBattle());
     base.StartTaskPararell(this._UpdateBattleTemporal());
 }
예제 #2
0
 public override void OnEnter()
 {
     TsLog.Log("====== {0}.OnEnter", new object[]
     {
         base.GetType().FullName
     });
     Scene.ChangeSceneType(this.SceneType());
     this._BeforeMapLoad();
     base.StartTaskSerial(CommonTasks.InitializeChangeScene());
     if (Scene.PreScene != Scene.Type.BATTLE)
     {
         base.StartTaskSerial(CommonTasks.BGMExceptMuteAudio(true));
     }
     base.StartTaskSerial(CommonTasks.ClearAudioStack());
     if (StageWorld.m_bReloadMap)
     {
         base.StartTaskSerial(CommonTasks.LoadEmptyMainScene());
         base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8));
     }
     if (this.m_bLoadMap)
     {
         base.StartTaskSerial(this._mapLoader.StartLoadMap());
     }
     base.StartTaskSerial(this._StageProcess());
     base.StartTaskSerial(CommonTasks.EnableCharacterLoad());
     base.StartTaskSerial(EventTriggerMapManager.Instance.RunStandByWork());
     base.StartTaskSerial(CommonTasks.LoadEnvironment(true));
     if (Scene.PreScene != Scene.Type.BATTLE)
     {
         base.StartTaskSerial(CommonTasks.MuteAudio(false));
     }
     base.StartTaskSerial(this.BlueStacksCheck());
     base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true));
     if (TsPlatform.IsMobile && !TsPlatform.IsEditor)
     {
         base.StartTaskSerial(this.OpenMobileNotice());
     }
     base.StartTaskSerial(EventTriggerMapManager.Instance.RunPostLoadWork());
     NrLoadPageScreen.IncreaseProgress(2f);
     base.StartTaskSerial(this.EndWorldLoad());
     base.StartTaskPararell(this._ProcessAfterWorldLoadComplete());
     base.StartTaskPararell(CommonTasks.WaitGoToBattleWorld());
 }