public Texture GetNPC(int num) { if (!Npcs.ContainsKey(num)) { string name = String.Format("Images\\NPC_{0}", num); Npcs[num] = LoadTexture(name); } return(Npcs[num]); }
public Texture GetNPC(int num) { if (!Npcs.ContainsKey(num)) { string name = $"Images\\NPC_{num}"; Npcs[num] = LoadTexture(name); } return(Npcs[num]); }
/// <summary> /// Check if an NPC name is valid /// </summary> /// <param name="npcName"></param> /// <returns></returns> public bool IsValidNpc(string npcName) { if (String.IsNullOrEmpty(npcName)) { return(false); } return(Npcs.ContainsKey(npcName)); }