// Use this for initialization void Start() { NPCStateMachine = new NpcStateMachineMgr(); NPCStateMachine.currentStateName = NpcStateMachineMgr.NPCStates.NONE; int startDir = Random.Range(0, 2); if (startDir == 0) { NPCStateMachine.ChangeState(new WalkLeft(this.gameObject, NPCStateMachine)); //call a new state to switch to in the beginning //Debug.Log("Starting left!"); } else if (startDir == 1) { NPCStateMachine.ChangeState(new WalkRight(this.gameObject, NPCStateMachine)); //call a new state to switch to in the beginning //Debug.Log("Starting right!"); } speed = Random.Range(0.1f, 0.5f); }
public WalkLeft(GameObject g, NpcStateMachineMgr mgr) { this.npcObj = g; this.mgr = mgr; }