private void OnNpcSkillEvent(NpcSkillEvent Event) { var Level = Master_.Skill.GetSkillLevel(SkillID_); if (Random.Range(0, 100) < Level * 5) { SkillManager.FindSkill(Event.SkillID)?.ClearCD(); } }
private void OnNpcSkillEvent(NpcSkillEvent Event) { if (Event.Master.ID != Master_.ID) { return; } var Level = Master_.Skill.GetSkillLevel(SkillID_); if (Random.Range(0, 100) < Level * 10) { Master_.AddAttr(NpcAttrIndex.Mp, Level * 5); } }
public void UseSkill(SkillArgs Args) { if (Args == null || Args.Skill == null) { LLogger.LWarning("Npc UseSkill, Args or Args.Skill is null"); return; } if (!CanUseSkill(Args.Skill.SkillID)) { return; } var Evt = new NpcSkillEvent(Master, Args.Skill.SkillID, Args); EventManager.Send(Evt); }