IEnumerator StageChangeEffect_corutine() { SKill1.SetActive(false); SKill2.SetActive(false); Grandfa.SetActive(false); npc.SetActive(false); Singleton.getInstance.untouched = false; float duration = 1.5f; WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame(); StageChangeEffect.transform.localPosition = new Vector3(1196, 312, -2); createpattern_sc.Clear(); while (duration > 0.0f) { duration -= Time.deltaTime; StageChangeEffect.transform.localPosition = Vector3.MoveTowards(StageChangeEffect.transform.localPosition, new Vector3(70, 312, -2), 1600 * Time.smoothDeltaTime); yield return(waitForEndOfFrame); } if (Singleton.getInstance.stage == 999 || Singleton.getInstance.MyPosition == Inanis_map.WorldTree) { Singleton.getInstance.MyPosition = Inanis_map.WorldTree; Grandfa.SetActive(true); npc.SetActive(true); npcsc_sc.Start(); } // if (Singleton.getInstance.MyPosition == Inanis_map.OasisEntrance) { SKill1.SetActive(true); SKill2.SetActive(true); } mapselector_sc.MapSelect(Singleton.getInstance.stage); MonsterDie(); map_sc.Start(); // yield return(new WaitForSeconds(0.1f)); duration = 2; while (duration > 0.0f) { duration -= Time.deltaTime; StageChangeEffect.transform.localPosition = Vector3.MoveTowards(StageChangeEffect.transform.localPosition, new Vector3(-1200, 312, -2), 1600 * Time.smoothDeltaTime); yield return(waitForEndOfFrame); } Singleton.getInstance.untouched = true; }