예제 #1
0
 /// <summary>
 /// 家泳那边没有单个更新
 /// </summary>
 public void UpdateNpcState(CEventBaseArgs args)
 {
     if (IsEnable == false)
     {
         return;
     }
     foreach (var kv in mNpcListPointObjs)
     {
         uint state = NpcHelper.GetNpcTaskState(kv.Key);//npcId
         UpdateOneNpc(state, kv.Value);
     }
 }
예제 #2
0
        public void CreateNpcPoint()
        {
            var List = MiniMapHelp.GetInstanceAllNpc(m_CurSceneId);

            for (int i = 0; i < List.Count; i++)
            {
                var  info  = List[i];
                uint state = NpcHelper.GetNpcTaskState((uint)info.Id, m_CurSceneId);//npcId
                if (IsDisplayNpcByTaskState(state))
                {
                    var rect = GetItem(m_NpcPoint);
                    UpdateOneNpc(state, rect.gameObject);
                    Vector3 vect = new Vector3((info.Position.x - minX) / uiScalex, (info.Position.z - minY) / uiScaley, 0);
                    rect.localPosition = vect;
                    Text nameText = UIHelper.FindChild(rect.gameObject, "NameText").GetComponent <Text>();
                    nameText.text = info.BlackName;
                    Button btn = rect.GetComponent <Button>();
                    btn.onClick.RemoveAllListeners();
                    btn.onClick.AddListener(() => { OnClickNpcPoint(info); });
                    mNpcListPointObjs.Add((uint)info.Id, rect.gameObject);
                }
            }
        }