private void SetEyeValidationStatus(bool eyeValidationWasSucessfull, Vector3 errorAngles) { Debug.Log("eyeValidation Status was called in EyeTrackingManager with " + eyeValidationWasSucessfull); _eyeValidationSucessful = eyeValidationWasSucessfull; if (!eyeValidationWasSucessfull) { _eyeValidationErrorAngles = errorAngles; NotifyEyeValidationCompletnessObservers?.Invoke(false); } else { _eyeValidationErrorAngles = errorAngles; NotifyEyeValidationCompletnessObservers?.Invoke(true); } }
public void AbortValidation() { _eyetrackingValidation.AbortValidation(); NotifyEyeValidationCompletnessObservers?.Invoke(false); }