public void ClickSaveSlot()
    {
        hubWorldSFX.PlayHubSoundEffect(HubWorldSFX.HubSoundeffect.ButtonPress);
        if (isNewGame)
        {
            if (chapterName != "")
            {
                // if there is a save, we confirm that user wants to overwrite
                NotificationMenu notificationMenu = parentMenu.GetNotificationMenu();
                notificationMenu.gameObject.SetActive(true);
                notificationMenu.SetupNotification(NotificationMenu.HubNotificationType.NewGameOverwrite, slotNumber);
            }
            else
            {
                // if not, we just create a new game on its own
                PlayerData playerData = FindObjectOfType <PlayerData>();
                playerData.SetupNewGame(slotNumber);
                playerData.SavePlayer();

                FindObjectOfType <HubMenuButton>().OpenMenu();
                parentMenu.gameObject.SetActive(false);
            }
        }
        else
        {
            PlayerData playerData = FindObjectOfType <PlayerData>();
            playerData.LoadPlayer(slotNumber);
            FindObjectOfType <HubMenuButton>().OpenMenu();
            parentMenu.gameObject.SetActive(false);
        }
    }
    public void DeleteSave()
    {
        hubWorldSFX.PlayHubSoundEffect(HubWorldSFX.HubSoundeffect.ButtonPress);
        NotificationMenu notificationMenu = parentMenu.GetNotificationMenu();

        notificationMenu.gameObject.SetActive(true);
        notificationMenu.SetupNotification(NotificationMenu.HubNotificationType.DeletGameConfirm, slotNumber);
    }