static void Main(string[] args) { Console.WriteLine("Hello World!"); #region base sample //ColleagueA a = new ColleagueA(); //ColleagueB b = new ColleagueB(); //var mediator = new Mediator(a, b); //a.Send("你好", mediator); #endregion #region msg notify sample var mediator = new NotificationMediator(); var admin = new Person(mediator, "Admin"); var user = new Person(mediator, "User"); admin.Send("Watch out!"); user.Send("I have Received"); #endregion Console.ReadKey(); }
public GameContext(Microsoft.Xna.Framework.Game game, SpriteBatch spriteBatch, IScreenSizeManager screenSizeManager, IGameAudioManager gameAudioManager) { _game = game ?? throw new ArgumentNullException(nameof(game)); if (spriteBatch == null) { throw new ArgumentNullException(nameof(spriteBatch)); } if (screenSizeManager == null) { throw new ArgumentNullException(nameof(screenSizeManager)); } GameGraphics = new GameGraphics(spriteBatch, screenSizeManager, new TrackingCamera2D(this) { Zoom = 1f }); GameAudio = gameAudioManager ?? throw new ArgumentNullException(nameof(gameAudioManager)); Random = new Random(); AssetManager = new AssetManager(_game); StateMachine = new GameStateMachine(); MenuFactory = new MenuFactory(this); CollisionSystem = new BasicCollisionSystem(); NotificationMediator = new NotificationMediator(); }