public void OnConsoleCommand_playse(NotificationCenter.Notification n) { float si = float.Parse((string)n.data[0]); Player.mainObject.transform.localScale = new Vector3(si, si, si); ErrorMessage.AddDebug("Warning!!!! This feature may cause you to be unable to move and other issues"); }
public void OnConsoleCommand_size(NotificationCenter.Notification n) { x = 1f; y = 1f; z = 1f; if (n.data.Count == 1) { x = float.Parse((string)n.data[0]); y = float.Parse((string)n.data[0]); z = float.Parse((string)n.data[0]); } if (n.data.Count == 2) { x = float.Parse((string)n.data[0]); y = float.Parse((string)n.data[1]); z = float.Parse((string)n.data[1]); } if (n.data.Count == 3) { x = float.Parse((string)n.data[0]); y = float.Parse((string)n.data[1]); z = float.Parse((string)n.data[2]); } if (Gettarget(out GameObject target)) { string name = target.GetFullName(); target.transform.localScale = new Vector3(x, y, z); ErrorMessage.AddDebug(name + " Size changed complete"); } else { ErrorMessage.AddDebug("Target not found"); } }
public void OnConsoleCommand_mplayer(NotificationCenter.Notification n) { //This could be cleaned up. Honestly, I see this as a hack to deal with other unimplemented features. I'd rather just patch this boat until we can let it sink... NitroxServiceLocator.BeginNewLifetimeScope(); multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>(); if (multiplayerSession.CurrentState.CurrentStage == MultiplayerSessionConnectionStage.SessionJoined) { Log.InGame("Уже подключен к серверу"); } else if (n?.data?.Count > 0) { Log.InGame("Консоль мультиплеерской сессии подключения игроков загружена..."); StartMultiplayerClient(); int serverPort = 11000; string ipAddress = n.data.Count >= 2 ? (string)n.data[1] : DEFAULT_IP_ADDRESS; userName = (string)n.data[0]; string seperator = ":"; if (ipAddress.Contains(seperator)) { char splitter = ':'; string[] splitIP = ipAddress.Split(splitter); ipAddress = splitIP[0]; serverPort = int.Parse(splitIP[1]); } multiplayerSession.Connect(ipAddress, serverPort); } else { Log.InGame("Синтаксис команды: mplayer USERNAME [SERVERIP]"); } }
public void OnConsoleCommand_disconnect(NotificationCenter.Notification n) { if (n != null) { StopMultiplayer(); // TODO: More than just disconnect (clean up injections or something) } }
private void OnConsoleCommand_powerglideforce(NotificationCenter.Notification n) { float force; float rate; if (n != null && n.data != null) { if (n.data.Count == 1) { if (DevConsole.ParseFloat(n, 0, out force, 0f)) { powerGlideForce = force; powerLerpRate = force * 0.2f; } } else if (n.data.Count == 2) { if (DevConsole.ParseFloat(n, 0, out force, 0f) && DevConsole.ParseFloat(n, 1, out rate, 0f)) { powerGlideForce = force; powerLerpRate = rate; } } } }
public void OnConsoleCommand_mplayer(NotificationCenter.Notification n) { if (client.IsConnected()) { ClientLogger.IngameMessage("Already connected to a server"); } else if (n?.data?.Count > 0) { PacketSender.PlayerId = (string)n.data[0]; String ip = DEFAULT_IP_ADDRESS; if (n.data.Count >= 2) { ip = (string)n.data[1]; } StartMultiplayer(ip); InitMonoBehaviours(); } else { ClientLogger.IngameMessage("Command syntax: mplayer USERNAME [SERVERIP]"); } }
public void OnConsoleCommand_mplayer(NotificationCenter.Notification n) { //This could be cleaned up. Honestly, I see this as a hack to deal with other unimplemented features. I'd rather just patch this boat until we can let it sink... NitroxServiceLocator.BeginNewLifetimeScope(); multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>(); if (multiplayerSession.CurrentState.CurrentStage == MultiplayerSessionConnectionStage.SessionJoined) { Log.InGame("Already connected to a server"); } else if (n?.data?.Count > 0) { Log.InGame("Console Multiplayer Session Join Client Loaded..."); StartMultiplayerClient(); string ipAddress = n.data.Count >= 2 ? (string)n.data[1] : DEFAULT_IP_ADDRESS; userName = (string)n.data[0]; multiplayerSession.Connect(ipAddress); } else { Log.InGame("Command syntax: mplayer USERNAME [SERVERIP]"); } }
private void OnConsoleCommand_execute(NotificationCenter.Notification n) { string[] args = new string[n.data.Values.Count]; n.data.Values.CopyTo(args, 0); NitroxServiceLocator.LocateService <IPacketSender>().Send(new ServerCommand(args)); }
public void OnConsoleCommand_manta(NotificationCenter.Notification n) { Console.WriteLine("[MantaMod] manta command triggered, creating new manta gameobject"); ErrorMessage.AddMessage("[MantaMod] Creating sub w/ command"); Vector3 pos = Player.main.transform.position + (Player.main.camRoot.GetAimingTransform().forward * 30f); GameObject clone = Utils.SpawnPrefabAt(obj, null, pos); }
void OnConsoleCommand_setcfgvar(NotificationCenter.Notification n) { if (n.getArgCount() == 2) { $"setcfgvar: '{n.getArg(0)}' '{n.getArg(1)}'".logDbg(); setFieldValue(n.getArg(0), n.getArg(1)); } }
void EnemyKilled(NotificationCenter.Notification note) //event fired when enemy is killed { Hashtable data = note.data; int howMuch = (int)data["value"];//enemy specific score value GameManager.Instance.totalScore += howMuch; updateUI(); }
void OnConsoleCommand_dumptarget(NotificationCenter.Notification _) { if (Player.main?.GetComponent <GUIHand>().activeTarget is GameObject go) { $"Target dump: {go.name}".onScreen(); go.dump(); } }
public void OnConsoleCommand_disconnect(NotificationCenter.Notification n) { if (n != null) { Multiplayer.Main.StopCurrentSession(); StopMultiplayerClient(); } }
public static bool OnConsoleCommand_spawn_Prefix(NotificationCenter.Notification n) { if (n != null && n.data != null && n.data.Count > 0) { string text = (string)n.data[0]; if (UWE.Utils.TryParseEnum <TechType>(text, out TechType techType) && techType != TechType.None) { if (CraftData.IsAllowed(techType)) { foreach (IDecorationItem item in DecorationsMod.DecorationItems) { // If item being spawned is one of our decoration items. if (techType == item.TechType) { // If item being spawned is one of our new flora. if (!string.IsNullOrEmpty(item.ClassID) && CustomFlora.AllPlants.Contains(item.ClassID)) { GameObject prefabForTechType = CraftData.GetPrefabForTechType(techType, true); if (prefabForTechType != null) { int num = 1; int num2; if (n.data.Count > 1 && int.TryParse((string)n.data[1], out num2)) { num = num2; } float maxDist = 12f; if (n.data.Count > 2) { maxDist = float.Parse((string)n.data[2]); } Debug.LogFormat("Spawning {0} {1}", new object[] { num, techType }); for (int i = 0; i < num; i++) { GameObject gameObject = global::Utils.CreatePrefab(prefabForTechType, maxDist, i > 0); LargeWorldEntity.Register(gameObject); CrafterLogic.NotifyCraftEnd(gameObject, techType); gameObject.SendMessage("StartConstruction", SendMessageOptions.DontRequireReceiver); // Hide plant, show seed and enable pickupable PrefabsHelper.HidePlantAndShowSeed(gameObject.transform, item.ClassID); } } else { ErrorMessage.AddDebug("Could not find prefab for TechType = " + techType); } // Dont call original function if item being spawned is one of our new flora. return(false); } break; } } } } } // Give back execution to original function. return(true); }
void OnConsoleCommand_dumpresource(NotificationCenter.Notification n) { if (n.getArgCount() == 0) { return; } Resources.Load <GameObject>(n.getArg(0))?.dump(); }
void HitAlert(NotificationCenter.Notification note) //event fired when hero collides with enemy or enemy bullet { if (!hasGameStarted) { return; } Hashtable data = note.data; GameObject who = (GameObject)data["who"]; animationManager.CheckAndRemoveEnemy(who); //check for defenders life status? }
void OnConsoleCommand_pinpatches(NotificationCenter.Notification n) { const float refreshSecs = 0.5f; StopAllCoroutines(); GameUtils.clearScreenMessages(); if (n.getArgCount() > 0) { StartCoroutine(_printPatches(n.getArg(0), n.getArg <bool>(1))); }
private void OnConsoleCommand_powerglideforce(NotificationCenter.Notification n) { float force; float rate; if (n != null && n.data != null) { if (n.data.Count == 1) { string text = (string)n.data[0]; #if SUBNAUTICA_STABLE if (float.TryParse(text, out force)) #elif BELOWZERO if (DevConsole.ParseFloat(n, 0, out force, 0f)) #endif { powerGlideForce = force; powerLerpRate = force * 0.2f; } else { ErrorMessage.AddError($"Could not parse '{n.data[0]}' as number"); } } else if (n.data.Count == 2) { string text = (string)n.data[0]; string text2 = (string)n.data[1]; #if SUBNAUTICA_STABLE bool try0 = float.TryParse(text, out force); bool try1 = float.TryParse(text2, out rate); #elif BELOWZERO bool try0 = DevConsole.ParseFloat(n, 0, out force, 0f); bool try1 = DevConsole.ParseFloat(n, 1, out rate, 0f); #endif if (try0 && try1) { powerGlideForce = force; powerLerpRate = rate; } else { if (!try0) { ErrorMessage.AddError($"Could not parse '{text}' as number"); } if (!try1) { ErrorMessage.AddError($"Could not parse '{text2}' as number"); } } } } }
public void OnConsoleCommand_zhelper(NotificationCenter.Notification n) { if (!guiRoot) { guiRoot = new GameObject("IGUI_Test", typeof(Zhelper)); } else { guiRoot.GetComponent <GUI_ROOT>().GuiBase.ShowMainWindow(); } }
void BulletHitAlert(NotificationCenter.Notification note) //event fired when bullet hits enemy or enemy bullet { if (!hasGameStarted) { return; } Hashtable data = note.data; GameObject who = (GameObject)data["who"]; animationManager.CheckAndRemoveEnemyAndBullet(who, note.sender.gameObject); }
void NonProximityAlert(NotificationCenter.Notification note) //event fired when enemy or enemy bullet exits hero zone { if (!hasGameStarted) { return; } Hashtable data = note.data; GameObject who = (GameObject)data["who"]; animationManager.InformProximity(who, false); //sent roam alert }
void OnConsoleCommand_findtech(NotificationCenter.Notification n) { if (n.getArgCount() == 0) { return; } var matched = techtypeCache.find(n.getArg(0)); L10n.str("ids_findEntries").format(matched.Count).onScreen(); showMessages(matched, L10n.str("ids_techType")); }
// Token: 0x0600000A RID: 10 RVA: 0x0000285C File Offset: 0x00000A5C public void OnConsoleCommand_suse(NotificationCenter.Notification n) { string text = (string)n.data[0]; bool flag = text != null && text != string.Empty; if (flag) { this.x = 1f; this.y = 1f; this.z = 1f; int num = 6; bool flag2 = n.data.Count > 1; if (flag2) { this.x = float.Parse((string)n.data[1]); } bool flag3 = n.data.Count > 2; if (flag3) { this.y = float.Parse((string)n.data[2]); } bool flag4 = n.data.Count > 3; if (flag4) { this.z = float.Parse((string)n.data[3]); } bool flag5 = n.data.Count > 4; if (flag5) { num = int.Parse((string)n.data[4]); } bool flag6 = n.data.Count == 2; if (flag6) { this.y = float.Parse((string)n.data[1]); this.z = float.Parse((string)n.data[1]); } bool flag7 = n.data.Count == 3; if (flag7) { this.z = float.Parse((string)n.data[2]); } Transform transform = MainCamera.camera.transform; this.spawnPosition = transform.position + (float)num * transform.forward; this.spawnRotation = Quaternion.LookRotation(MainCamera.camera.transform.right); LightmappedPrefabs.main.RequestScenePrefab(text, new LightmappedPrefabs.OnPrefabLoaded(this.OnSubPrefabLoaded)); } else { ErrorMessage.AddDebug("Must specify name (cyclops beetle aurora)"); } }
public void OnConsoleCommand_warpto(NotificationCenter.Notification n) { if (n?.data?.Count > 0) { string otherPlayerId = (string)n.data[0]; var opPlayer = remotePlayerManager.Find(otherPlayerId); if (opPlayer.IsPresent()) { Player.main.SetPosition(opPlayer.Get().body.transform.position); Player.main.OnPlayerPositionCheat(); } } }
void LifeLoss(NotificationCenter.Notification note) //event fired when life is lost { if (GameManager.cheatEnabled) { return; } GameManager.Instance.life--; updateUI(); if (GameManager.Instance.life <= 0) { GameOver(); } }
public void OnConsoleCommand_warpto(NotificationCenter.Notification n) { if (n?.data?.Count > 0) { string otherPlayerId = (string)n.data[0]; var otherPlayer = playerGameObjectManager.FindPlayerGameObject(otherPlayerId); if (otherPlayer != null) { Player.main.SetPosition(otherPlayer.transform.position); Player.main.OnPlayerPositionCheat(); } } }
// call when agent is in position void AgentInPosition(NotificationCenter.Notification note) { notificationCount++; if (notificationCount == FormationManager.current.agentsNum - 1) { Debug.Log("All in position."); if (isLeader) { fsm.ChangeState(States.goLeader); } } }
public void OnConsoleCommand_warpto(NotificationCenter.Notification n) // Shouldnt this be handled on the server? { if (n?.data?.Count > 0) { string otherPlayerName = (string)n.data[0]; PlayerManager remotePlayerManager = NitroxServiceLocator.LocateService <PlayerManager>(); Optional <RemotePlayer> opPlayer = remotePlayerManager.FindByName(otherPlayerName); if (opPlayer.HasValue) { Player.main.SetPosition(opPlayer.Value.Body.transform.position); Player.main.OnPlayerPositionCheat(); } } }
public static bool OnConsoleCommand_item_Prefix(NotificationCenter.Notification n) { if (n != null && n.data != null && n.data.Count > 0) { string text = (string)n.data[0]; if (UWE.Utils.TryParseEnum <TechType>(text, out TechType techType) && techType != TechType.None) { if (CraftData.IsAllowed(techType)) { foreach (IDecorationItem item in DecorationsMod.DecorationItems) { // If item being spawned is one of our decoration items. if (techType == item.TechType) { // If item being spawned is one of our new flora. if (!string.IsNullOrEmpty(item.ClassID) && CustomFlora.AllPlants.Contains(item.ClassID)) { int num = 1; if (n.data.Count > 1 && int.TryParse((string)n.data[1], out int num2)) { num = num2; } for (int i = 0; i < num; i++) { GameObject gameObject = CraftData.InstantiateFromPrefab(techType, false); if (gameObject != null) { gameObject.transform.position = MainCamera.camera.transform.position + MainCamera.camera.transform.forward * 3f; CrafterLogic.NotifyCraftEnd(gameObject, techType); Pickupable component = gameObject.GetComponent <Pickupable>(); if (component != null && !Inventory.main.Pickup(component, false)) { ErrorMessage.AddError(Language.main.Get("InventoryFull")); // Hide plant, show seed and enable pickupable PrefabsHelper.HidePlantAndShowSeed(gameObject.transform, item.ClassID); } } } // Dont call original function if item being spawned is one of our new flora. return(false); } break; } } } } } // Give back execution to original function. return(true); }
public void OnConsoleCommand_warpto(NotificationCenter.Notification n) { if (n?.data?.Count > 0) { string otherPlayerName = (string)n.data[0]; PlayerManager remotePlayerManager = NitroxServiceLocator.LocateService <PlayerManager>(); Optional <RemotePlayer> opPlayer = remotePlayerManager.FindByName(otherPlayerName); if (opPlayer.IsPresent()) { Player.main.SetPosition(opPlayer.Get().Body.transform.position); Player.main.OnPlayerPositionCheat(); } } }