//Time pede pro jogador entrar public ActionResult PlayerCall(int id_player) { bool result = false; Team t = _teamBLL.TeamSelectByPlayerCap(_sessionHelper.CurrentPlayer.Id); if (t.Id != 0) { bool aux = t.SubCaptain.Id == 0 ? false : true; if (!_teamBLL.TeamIsFull(t.Id, aux) && !_teamBLL.TeamPlayerHasTeam(id_player)) { result = _notificationBLL.TeamCallPlayer(id_player, _sessionHelper.CurrentPlayer.Id, _sessionHelper.CurrentPlayer.Name, t.Name); } } return(Json(result)); }