public DefaultApp() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var notifiableView = new NotifiableGameView();; this.view = notifiableView; var board = new SquareBoard(4); var game = new Game(notifiableView, board); this.controller = new DefaultGameController(game); mainWindow = new Window(view, controller); mainWindow.SetEventOnNewImageSelected(ChangePuzzleImage); var outputControl = FindControl(boardOutputControlName); var defaultImage = Image.FromFile(defaultImagePath); var cellFactory = new BoardCellFactory(controller, defaultImage); this.boardRenderer = new BoardRenderer(outputControl, board, cellFactory); view.SetEventOnCellMoved(boardRenderer.SwapCells); view.SetEventOnBoardChanged(boardRenderer.Render); boardRenderer.Render(board); }
public void Init() { this.view = new NotifiableGameView(); this.board = new SquareBoard(boardSize); this.game = new Game(view, board); this.controller = new DefaultGameController(game); }
public Game(NotifiableGameView view, SquareBoard board) { this.view = view; this.board = board; this.isGameBeingSolved = false; this.drawCounter = 0; this.solveTimer = new System.Windows.Forms.Timer(); solveTimer.Interval = replayStepTimeInMs; DisorderBoard(); }
private void CreateObservableAndGameView() { gameView = new NotifiableGameView(); view = gameView; }