/// <summary> /// 切换地块 /// </summary> /// <param name="coordinate"></param> public static void SwitchTile(Vector2 coordinate) { int key = GetTileIdByCoordinate(coordinate); if (tileMap.ContainsKey(key)) { currentTile = tileMap[key]; } else { currentTile = AddTileJson(key); } FreshData(); NotiCenter.DispatchEvent(KCEvent.KCTileChange); }
/// <summary> /// 1对1 /// </summary> /// <param name="json">数据类</param> public static void VSOne(HeroJson hero) { int userAtt = 10; hero.hp -= userAtt; //刷文本 hero.view.preHPChangeValue = -userAtt; NotiCenter.DispatchEvent(KCEvent.KCHeroHPChange, (object)hero.view); if (hero.hp > 0) { hero.view.Fresh(FreshType.Hp); return; } //死亡 hero.hp = 0; hero.view.Fresh(FreshType.Hp); hero.view.Fresh(FreshType.Die); ItemsModel.AddItems(hero.items); }
/// <summary> /// 向用户数据中添加道具 /// </summary> public static void AddItems(int[] items) { for (int i = 0; i < items.Length; i++) { ItemJson newItem = itemMap.ContainsKey(items[i]) ? itemMap[items[i]] : AddItemJson(items[i].ToString()); if (userItemMap.ContainsKey(items[i])) //已经有道具了 { //1.替换 userItemMap[items[i]] = newItem; //2叠加耐久 userItemMap[items[i]].durable += newItem.durable; //3.舍弃 } else { userItemMap.Add(items[i], newItem); //还没有道具 } } NotiCenter.DispatchEvent(KCEvent.KCItemsChange, (object)items); }