public void GameOver() { try{ spawn.CancelInvoke("Spawn"); spawn.CancelInvoke("ChangeChord"); } catch { } RectTransform rect = Instantiate(GameOverScreen) as RectTransform; rect.SetParent(main, false); Text fin = rect.FindChild("FinalScore").GetComponent <Text>(); ScoreManager score = GetComponent <ScoreManager> (); fin.text = "Loading Scores"; StartCoroutine(PostScores("User", score.scoreValue)); StartCoroutine(GetScores()); }