// Use this for initialization void Start() { PlayerPrefs.SetInt("L1Notes", l1UpNotes.Length + l1LeftNotes.Length + l1RightNotes.Length); PlayerPrefs.SetInt("L2Notes", l1UpNotes.Length + l1LeftNotes.Length + l1RightNotes.Length); PlayerPrefs.SetInt("L3Notes", l1UpNotes.Length + l1LeftNotes.Length + l1RightNotes.Length); maxCombo = -1; character = GameObject.Find("Character").GetComponent <Character>(); healthBar = GameObject.Find("HealthBar").GetComponent <Slider>(); healthBarFill = GameObject.Find("HealthBarFill").GetComponent <Image>(); comboText = GameObject.Find("ComboBar").GetComponent <Text>(); upNoteSpawner = GameObject.Find("UpSpawner").GetComponent <NoteSpawner>(); leftNoteSpawner = GameObject.Find("LeftSpawner").GetComponent <NoteSpawner>(); rightNoteSpawner = GameObject.Find("RightSpawner").GetComponent <NoteSpawner>(); upRecord = GameObject.Find("RecorderUp").GetComponent <Recorder>(); leftRecord = GameObject.Find("RecorderLeft").GetComponent <Recorder>(); rightRecord = GameObject.Find("RecorderRight").GetComponent <Recorder>(); music = GameObject.Find("Music").GetComponent <AudioSource>(); secPerBeat = 60f / bpm; dsptimesong = (float)AudioSettings.dspTime; Debug.Log("secPerBeat: " + secPerBeat); Debug.Log("dsptimesong: " + dsptimesong); }
void Update() { // Only run update if there is an Audio Clip if (source.clip == null) { Debug.Log(" No clip to play"); return; } runTime += Time.deltaTime; songPosition = source.timeSamples / (float)source.clip.frequency; // Update the next beat time. while (songPosition > spawnTime && currentNoteIndex < beatmap.Notes.Count) { // Debug.Log("Spawn Time: " + spawnTime + ", Song Position " + songPosition + ", bIndex: " + currentNoteIndex + "/" + beatmap.Notes.Count); NoteSpawner.SpawnHitObject(beatmap.Notes[currentNoteIndex]); // Update Timings: currentNoteIndex++; if (currentNoteIndex < beatmap.Notes.Count) { nextBeatTime = GetNextBeatTime(beatmap.Notes[currentNoteIndex]); spawnTime = nextBeatTime - SpawnTimeOffset; } // Debug.Log("Current Song Position: " + songPosition); } // Check to finish CheckIfFinished(); // Debug.Log("Current Song Position: " + songPosition + ", Spawn Time: " + spawnTime); }
public void OnSceneGUI() { if (ns == null) { ns = this.target as NoteSpawner; } Handles.color = Color.red; //Handles.CircleHandleCap(0, ns.noteHitPoint.transform.position, Quaternion.identity, ns.BadHitRange, EventType.Ignore); Handles.DrawWireDisc(ns.noteHitPoint.transform.position, ns.noteHitPoint.transform.forward, ns.BadHitRange); Handles.color = Color.yellow; Handles.DrawWireDisc(ns.noteHitPoint.transform.position, ns.noteHitPoint.transform.forward, ns.OkayHitRange); Handles.color = Color.green; Handles.DrawWireDisc(ns.noteHitPoint.transform.position, ns.noteHitPoint.transform.forward, ns.PerfectHitRange); if (Selection.activeGameObject == ns.gameObject) { EditorGUI.BeginChangeCheck(); Vector3 newTargetPosition = Handles.PositionHandle(ns.noteHitPoint.transform.position, Quaternion.identity); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(ns, "Change Position"); ns.noteHitPosition = newTargetPosition; //ns.UpdateNoteHitPosition(); } } else { } }
void Start() { touchBar = touchJudgement.GetComponent <BoxCollider2D>(); touchEffect = touchEffectSpawner.GetComponent <TouchEffectSpawner>(); note = noteSpawner.GetComponent <NoteSpawner>(); scene = SceneManager.GetComponent <PlaySceneManager>(); }
//public Vector3 scrollDirection = Vector3.down; // Start is called before the first frame update void Start() { if (GameManager.instance != null) { if (GameManager.instance.selectedSong != null) { beatTempo = GameManager.instance.selectedSong.bpm; } else { NoteSpawner ns = GetComponent <NoteSpawner>(); if (ns) { if (ns.DEBUG_songInfo != null) { beatTempo = GetComponent <NoteSpawner>().DEBUG_songInfo.bpm; } } } } else { NoteSpawner ns = GetComponent <NoteSpawner>(); if (ns) { if (ns.DEBUG_songInfo != null) { beatTempo = GetComponent <NoteSpawner>().DEBUG_songInfo.bpm; } } } scrollSpeed = beatTempo / 60f; }
public void Init(Transform target, float beat, float noteSpeed, NoteSpawner ns, Conductor conductor) { transform.SetParent(target); targetBeat = beat; this.noteSpeed = noteSpeed; this.ns = ns; this.conductor = conductor; }
// Use this for initialization void Start () { PS = GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerScript> (); ES = GameObject.FindGameObjectWithTag ("Enemy").GetComponent<EnemyScript> (); NS = GameObject.FindGameObjectWithTag ("Spawner").GetComponent<NoteSpawner> (); //NM = GameObject.FindGameObjectWithTag ("Note").GetComponent<NoteMovement> (); //MBM = GameObject.FindGameObjectWithTag ("MeasureBar").GetComponent<MeasureBarMovement> (); playerDamage.enabled = false; enemyDamage.enabled = false; }
private void Awake() { m_Instance = this; m_NoteSpawner = GetComponent <NoteSpawner>(); m_NoteChecker = GetComponent <NoteChecker>(); m_SongManager = GetComponent <SongManager>(); m_GameManager = GetComponent <GameManager>(); }
public void Start() { _noteSpawner = GetComponent <NoteSpawner>(); _scoreManager = GetComponent <ScoreManager>(); _stateHolder = FindObjectOfType <GameStateHolder>(); if (_stateHolder.ChartFolder != null) { StartCoroutine(StartSong(_stateHolder.ChartFolder)); } }
//SpawnAllNote from G_sheetToPlay for Play void SpawnAllNote() { note.Clear(); for (int i = 0; i < GlobalInfo.G_sheetToPlay.note.Count; i++) { note.Add(NoteSpawner.SpawnNote(notePrefab, GlobalInfo.G_sheetToPlay.note[i].enotePos, GlobalInfo.G_sheetToPlay.note[i].enoteType, GlobalInfo.G_sheetToPlay.note[i].noteTime, noteColor[(int)GlobalInfo.G_sheetToPlay.note[i].enotePos])); note[note.Count - 1].name = "note" + note.Count; note[note.Count - 1].transform.parent = spawnNoteParent.transform; note[note.Count - 1].GetComponent<PlayNote>().manager = this; note[note.Count - 1].GetComponent<MeshRenderer>().enabled = false; note[note.Count - 1].GetComponent<PlayNote>().noteTime = GlobalInfo.G_sheetToPlay.note[note.Count-1].noteTime; totalScore += GlobalInfo.G_basicNoteScore * (1+((i+1.0f) / GlobalInfo.G_sheetToPlay.note.Count)) * GlobalInfo.G_scoreBonus; } }
// Start is called before the first frame update void Start() { spawnPos = transform.position; noteSpawner = GameObject.Find("Spawner").GetComponent <NoteSpawner>(); swipeinput = GetComponent <SwipeInput>(); scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreManager>(); NoteDeathTimer = 1000; isSwiped = false; canSwipe = false; }
void Start() { ns = GameObject.FindObjectOfType<NoteSpawner>(); juice = GameObject.FindObjectOfType<Juicificationator>(); timeElapsed = 0; timePerBeat = 60 / GameProperties.BeatsPerMinute; timeTillNextBeat = timePerBeat; timeTillNextMeasure = timePerBeat * 4; // 4/4 time signature, 4 beats per measure timePerBeat = 60 / bpm; waveSequence = ClapWaveSequence.LoadSequenceFile(songName,timePerBeat); }
void SpawnAllNote() { note.Clear(); for (int i = 0; i < sheet.note.Count; i++) { note.Add(NoteSpawner.SpawnNote(spawnNotePrefab, sheet.note[i].enotePos, sheet.note[i].enoteType, sheet.note[i].noteTime, noteColor[(int)sheet.note[i].enotePos])); note[note.Count - 1].GetComponent <SpawnNote>().index = note.Count; note[note.Count - 1].name = "note" + note.Count; note[note.Count - 1].transform.parent = spawnNoteParent.transform; } isSheetLoad = false; }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(this.gameObject); return; } }
public void Reset() { f = null; tMap = null; notes = null; chords = null; spawner = null; audioSource.clip = null; difficulty = SongDifficulty.Easy; MidiName = ""; PlayingSongForLevel = false; }
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1) { if (spawner == null) { if (FindObjectOfType <NoteSpawner>() != null) { spawner = FindObjectOfType <NoteSpawner>(); InitialiseSong(); PlayingSongForLevel = true; } else { PlayingSongForLevel = false; } } }
// Use this for initialization void Start() { PlayerPrefs.SetInt("L1Notes", l1UpNotesList.Length + l1LeftNotesList.Length + l1RightNotesList.Length); PlayerPrefs.SetInt("L2Notes", l2UpNotesList.Length + l2LeftNotesList.Length + l2RightNotesList.Length); PlayerPrefs.SetInt("L3Notes", l3UpNotesList.Length + l3LeftNotesList.Length + l3RightNotesList.Length); PlayerPrefs.SetString("CurrentScene", SceneManager.GetActiveScene().name); maxCombo = -1; character = GameObject.Find("Character").GetComponent <Character>(); healthBar = GameObject.Find("HealthBar").GetComponent <Slider>(); healthText = GameObject.Find("HealthText").GetComponent <Text>(); healthBarFill = GameObject.Find("HealthBarFill").GetComponent <Image>(); comboText = GameObject.Find("ComboBar").GetComponent <Text>(); comboAnimator = GameObject.Find("ComboBar").GetComponent <Animator>(); upNoteSpawner = GameObject.Find("UpSpawner").GetComponent <NoteSpawner>(); leftNoteSpawner = GameObject.Find("LeftSpawner").GetComponent <NoteSpawner>(); rightNoteSpawner = GameObject.Find("RightSpawner").GetComponent <NoteSpawner>(); upRecord = GameObject.Find("RecorderUp").GetComponent <Recorder>(); leftRecord = GameObject.Find("RecorderLeft").GetComponent <Recorder>(); rightRecord = GameObject.Find("RecorderRight").GetComponent <Recorder>(); music = GameObject.Find("Music").GetComponent <AudioSource>(); secPerBeat = 60f / bpm; dsptimesong = (float)AudioSettings.dspTime; Debug.Log("secPerBeat: " + secPerBeat); Debug.Log("dsptimesong: " + dsptimesong); upNextIndex = 0; leftNextIndex = 0; rightNextIndex = 0; maxCombo = 0; }
// Use this for initialization void Start() { Screen.lockCursor = true; noteSpawner = gameObject.GetComponent <NoteSpawner>(); }
// Update is called once per frame void Update() { time += Time.deltaTime; noteSpawner.time = this.time; noteSpawner.musMap = this.map; noteSpawner.musMapLoc = this.mapLoc; if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.X)) //mwclick addnote { if (firstInput == -1) { firstInput = time + NoteSpawner.GetGlobalSyncOffset(); } float guidedTime; //bpm 기준으로 1/4 박자 시간 계산 float smallBeat = 1 / (bpm / 60f * 4f);//최소 초당 비트크기의 1/4 float modv = (time + NoteSpawner.GetGlobalSyncOffset() - firstInput) % smallBeat; float divv = (time + NoteSpawner.GetGlobalSyncOffset() - firstInput) / smallBeat; if (modv > 0.5f) { //올림적용 guidedTime = smallBeat * (divv - modv + 1) + firstInput; } else { //내림 적용 guidedTime = smallBeat * (divv) + firstInput; } map.Insert(noteSpawner.mapIndex, guidedTime); Vector3 mouse2DPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); float angle = CalculateAngle(Vector3.zero, mouse2DPos); float guideAngle = Mathf.Round(angle * 10) / 10; mapLoc.Insert(noteSpawner.mapIndex, guideAngle); noteSpawner.mapIndex++; noteSpawner.SpawnNoteAngleWithTime(angle, 1.8f);//1.8=perfect delta print(guidedTime); print(time + NoteSpawner.GetGlobalSyncOffset()); } if (Input.GetMouseButtonDown(2)) { //mwrightclick removenote } if (Input.GetMouseButtonDown(1)) //mwhell export { string result = ""; for (int i = 0; i < map.Count; i++) { if (i == map.Count - 1) { result += map[i].ToString(); } else { result += map[i].ToString() + ","; } } result += "A"; for (int i = 0; i < mapLoc.Count; i++) { if (i == mapLoc.Count - 1) { result += mapLoc[i].ToString(); } else { result += mapLoc[i].ToString() + ","; } } print(result); } }
// Start is called before the first frame update void Start() { noteSpawner = this; }
// Use this for initialization void Start () { NM = GameObject.FindGameObjectWithTag("NoteManager").GetComponent<NoteManager>(); NS = GameObject.FindGameObjectWithTag("Spawner").GetComponent<NoteSpawner>(); this.gameObject.transform.position = new Vector3(transform.position.x, 0, transform.position.z); }