private long GetVerbStart(int NoteIndex) { NoteObject no = partsObject.NoteList[NoteIndex]; long verbLen = (long)((double)partsObject.NoteList[NoteIndex].Length * no.VerbPrecent); return(no.Tick + no.Length - verbLen); }
//Remove a holding note protected virtual void RemoveNote() { NoteObject note = GvrPointerInputModule.Pointer.PointerTransform.GetComponentInChildren <NoteObject>(); note.transform.SetParent(null); Destroy(note.GetComponent <PhotonView>()); }
private void btnUpdate_Click(object sender, EventArgs e) { NoteObject noteObj = new NoteObject(); UpdateData(noteObj); if (Validation(noteObj) == "true") { if (noteController.UpdateNote(MainForm.ID_NOTE, noteObj) == false) { warning.Message = "Có lỗi, vui lòng thử lại."; warning.ShowDialog(); } else { success.Message = "Ghi chú đã được Cập nhật thành công."; success.ShowDialog(); } } else { success.Message = Validation(noteObj); success.ShowDialog(); } }
public ParamValuePair(NoteObject Note, long Value) { this.PNote = Note; this.Tick = PNote.Tick; this.Value = Value; _isBindedNote = true; }
IEnumerator Miss(NoteObject note) { note.GetComponent <Collider2D>().enabled = false; yield return(new WaitForSeconds(2)); note.gameObject.SetActive(false); }
private string Validation(NoteObject noteObj) { string result = string.Empty; if (noteObj._TITLE == "" || noteObj._TITLE.Length == 0) { result = "Tiêu đề không được để trống."; } else if (noteObj._BODY == "" || noteObj._BODY.Length == 0) { result = "Nội dung không được để trống."; } else if (ckNoteDatetime.Checked == false) { noteObj._ALARM = null; result = "true"; } else if (ckNotePass.Checked == false) { noteObj._PASSWORD = string.Empty; result = "true"; } else { result = "true"; } return(result); }
//public JsonDecoder.NoteData[] noteDatas; public void GenerateNoteObjects() { NotesForDifficulty midiNotes = GameManager.Instance.songLoader.songLibrary.songs[GameManager.Instance.SelectedSong].difficulties[GameManager.Instance.SongDifficulty]; noteObjects = new NoteObject[midiNotes.notes.Count]; ActiveNoteObjects = new List <NoteObject>(); for (int i = 0; i < midiNotes.notes.Count; i++) { noteObjects[i] = new NoteObject(); noteObjects[i].time = midiNotes.notes[i].time; noteObjects[i].pad = midiNotes.notes[i].pad; noteObjects[i].StartTime = noteObjects[i].time + HitTargetTimeOffsetMS - NoteAppearTimeMS; noteObjects[i].TargetTime = noteObjects[i].time + HitTargetTimeOffsetMS; noteObjects[i].ExpireTime = noteObjects[i].time + HitTargetTimeOffsetMS + HitThresholdMS; noteObjects[i].CanHitTime = noteObjects[i].time + HitTargetTimeOffsetMS - HitThresholdMS; //noteObjects[i].NoteVisual = GameObject.Instantiate(NotePrefab, new Vector3(noteObjects[i].pad*2, 0, 0), Quaternion.identity); } }
/// <summary> /// Handleinput for the objects in the level /// </summary> /// <param name="inputHelper">The inputhelper to react to input</param> public override void HandleInput(InputHelper inputHelper) { if (inputHelper.KeyPressed(Keys.F) && NoteInVicinity) { foreach (GameObject obj in gameObjects) { if (obj is NoteObject) { foreach (Sound sound in MusicPlayer.SoundEffect) { if (sound.Name == "paperrustle") { sound.PlaySound(); } } NoteObject note = obj as NoteObject; note.PickUp(); } } } if (inputHelper.KeyPressed(Keys.R)) { this.completed = true; } Find("Player").HandleInput(inputHelper); }
/// <summary> /// Checks whenever the specified <see cref="PlayerstatisticExtended"/> matches the specified <see cref="NoteObject"/> /// </summary> /// <param name="note"><see cref="NoteObject"/> to match</param> /// <param name="playerstatistic"><see cref="PlayerstatisticExtended"/> to match</param> /// <returns>True if matches, otherwise - false</returns> public static bool IsMatch(NoteObject note, PlayerstatisticExtended playerstatistic) { var selectedPlayerStatistics = new List <PlayerstatisticExtended> { playerstatistic }; selectedPlayerStatistics = FilterByMiscConditions(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByPositionCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByPreflopFacingCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByPositionThreeBetCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByPositionRaiserCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByNoOfPlayerCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByStakeCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByHoleCardCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByPreflopActionCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByFlopActionCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByTurnActionCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByRiverActionCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByFlopTextureCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByTurnTextureCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByRiverTextureCondition(selectedPlayerStatistics, note.Settings); selectedPlayerStatistics = FilterByHandValueConditions(selectedPlayerStatistics, note.Settings.FlopHvSettings, Street.Flop); selectedPlayerStatistics = FilterByHandValueConditions(selectedPlayerStatistics, note.Settings.TurnHvSettings, Street.Turn); selectedPlayerStatistics = FilterByHandValueConditions(selectedPlayerStatistics, note.Settings.RiverHvSettings, Street.River); selectedPlayerStatistics = FilterByAllSelectedFilters(selectedPlayerStatistics, note.Settings.SelectedFilters, note.Settings.SelectedFiltersComparison); return(selectedPlayerStatistics.Count > 0); }
public void UpdateLyrics(ref PartsObject parts, int NoteIndex) { int curIndex = NoteIndex; NoteObject[] NoteMap = new NoteObject[] { null, null, null, null, null }; NoteMap[0] = curIndex - 2 >= 0 ? parts.NoteList[curIndex - 2] : null; NoteMap[1] = curIndex - 1 >= 0 ? parts.NoteList[curIndex - 1] : null; NoteMap[2] = parts.NoteList[curIndex]; NoteMap[3] = curIndex + 1 < parts.NoteList.Count ? parts.NoteList[curIndex + 1] : null; NoteMap[4] = curIndex + 2 < parts.NoteList.Count ? parts.NoteList[curIndex + 2] : null; // p2 p1 cur // p1 cur n1 // cur n1 n2 if (NoteMap[1] != null) { SetupCurrentPhonmem(NoteMap[0], NoteMap[1], NoteMap[2], parts.Tempo, parts.UseLyricDicitonary); } if (NoteMap[2] != null) { SetupCurrentPhonmem(NoteMap[1], NoteMap[2], NoteMap[3], parts.Tempo, parts.UseLyricDicitonary); } if (NoteMap[3] != null) { SetupCurrentPhonmem(NoteMap[2], NoteMap[3], NoteMap[4], parts.Tempo, parts.UseLyricDicitonary); } }
private void UpdateData(NoteObject noteObj) { noteObj._ID_USER = MainForm.ID_USER; noteObj._TITLE = txtTitleNote.Text.Trim(); noteObj._BODY = txtBodyNote.Text.Trim(); noteObj._ID_CATEGORY = int.Parse(cbCategory.SelectedValue.ToString()); noteObj._DATETIME_UPDATE = now; if (ckNotePass.Checked == true) { noteObj._PASSWORD = txtPassNote.Text.Trim(); } else { noteObj._PASSWORD = string.Empty; } if (ckNoteDatetime.Checked == true) { noteObj._ALARM = dtDatePicker.Value; } else { noteObj._ALARM = null; } }
public void AddRPCNote(NoteObject noteObject) { //noteObject.transform.position = PositionNote(NotesHold.Count); //noteObject.transform.rotation = transform.rotation; NotesHold.Add(noteObject); noteObject.transform.SetParent(rail.transform); }
//检测是否生成下一个新音符 void CheckSpawnNext() { int samplesToTarget = GetSpawnSampleOffset(); int currentTime = gameController.DelayedSampleTime; while (pendingEventIdx < laneEvents.Count && laneEvents[pendingEventIdx].StartSample < currentTime + samplesToTarget) { KoreographyEvent evt = laneEvents[pendingEventIdx]; int noteNum = evt.GetIntValue(); NoteObject newObj = gameController.GetFreshNoteObject(); bool isLongNoteStart = false; bool isLongNoteEnd = false; if (noteNum > 6) { isLongNoteStart = true; noteNum = noteNum - 6; if (noteNum > 6) { isLongNoteEnd = true; isLongNoteStart = false; noteNum = noteNum - 6; } } newObj.Initialize(evt, noteNum, this, gameController, isLongNoteStart, isLongNoteEnd); trackedNotes.Enqueue(newObj); pendingEventIdx++; } }
public void UpdateOutboundsLyric(ref PartsObject parts, int StartNoteIndex, int EndNoteIndex) { if (EndNoteIndex < 0) { EndNoteIndex = parts.NoteList.Count - 1; } if (StartNoteIndex < 0) { StartNoteIndex = 0; } if (EndNoteIndex > parts.NoteList.Count - 1) { EndNoteIndex = parts.NoteList.Count - 1; } NoteObject[] NoteMap = new NoteObject[] { null, null, null, null, null, null }; NoteMap[0] = StartNoteIndex - 2 >= 0 ? parts.NoteList[StartNoteIndex - 2] : null; NoteMap[1] = StartNoteIndex - 1 >= 0 ? parts.NoteList[StartNoteIndex - 1] : null; NoteMap[2] = parts.NoteList[StartNoteIndex]; NoteMap[3] = parts.NoteList[EndNoteIndex]; NoteMap[4] = EndNoteIndex + 1 < parts.NoteList.Count ? parts.NoteList[EndNoteIndex + 1] : null; NoteMap[5] = EndNoteIndex + 2 < parts.NoteList.Count ? parts.NoteList[EndNoteIndex + 2] : null; if (NoteMap[1] != null) { SetupCurrentPhonmem(NoteMap[0], NoteMap[1], NoteMap[2], parts.Tempo, parts.UseLyricDicitonary); } if (NoteMap[4] != null) { SetupCurrentPhonmem(NoteMap[3], NoteMap[4], NoteMap[5], parts.Tempo, parts.UseLyricDicitonary); } }
// Use this for initialization void Start() { note = GetComponent <NoteObject> (); manager = GameObject.Find("NotesManagement").GetComponent <NotesManagement> (); player = GameObject.Find("PlayerManagement").GetComponent <PlayerManagement>(); hp = GameObject.Find("HP_BarCtrl").GetComponent <HP_BarCtrl>(); }
protected void CreateNote(NoteObject note, TileGrid tileGrid) { for (int x = 0; x < tileGrid.Columns; x++) { for (int y = 0; y < tileGrid.Rows; y++) { if (tileGrid.Get(x, y) != null && tileGrid.Get(x, y) is WallTile) { if (tileGrid.Get(x + 1, y) is PathTile) { note.Position = tileGrid.Get(x, y).Position + new Vector3(102 /*100+modelDepth*/, 0, 0); } else if (tileGrid.Get(x, y + 1) is PathTile) { note.Position = tileGrid.Get(x, y).Position + new Vector3(0, 0, 102); } else if (tileGrid.Get(x - 1, y) is PathTile) { note.Position = tileGrid.Get(x, y).Position - new Vector3(102, 0, 0); } else if (tileGrid.Get(x, y - 1) is PathTile) { note.Position = tileGrid.Get(x, y).Position - new Vector3(0, 0, 102); } } } } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(keyToPress)) { spriteRenderer.sprite = pressedSprite; if (GameManager.Instance.GetNotesCount(side) == 0) { return; } else if (GameManager.Instance.noteInRange) { NoteObject note = GameManager.Instance.PeekNote(side); if (note.keyToPress == keyToPress) { GameManager.Instance.JudgeNote(note); Destroy(note.gameObject); } } } else if (Input.GetKeyUp(keyToPress)) { spriteRenderer.sprite = defaultSprite; } }
List <PitchObject>[] getPitchObjLists(long MinTick = -1, long MaxTick = -1) { long nt = MinTick > 0 ? MinTick : PianoWindow.MinShownTick; long mt = MaxTick > nt ? MaxTick : PianoWindow.MaxShownTick; List <KeyValuePair <long, long> > Partsy = new List <KeyValuePair <long, long> >(); long st = -1; long et = -1; for (int i = 0; i < NoteList.Count; i++) { NoteObject PN = NoteList[i]; if (PN.Tick >= mt) { break; } if (PN.Tick + PN.Length < nt) { continue; } if (et != -1 && PN.Tick - et > AntiBordTick)//AntiBordTick在这里为音符间最大间隔 { if (st != -1) { Partsy.Add(new KeyValuePair <long, long>(st, et)); st = -1; et = -1; } } if (st == -1) { st = PN.Tick; } et = PN.Tick + PN.Length; } if (st != -1 && et != -1) { Partsy.Add(new KeyValuePair <long, long>(st, et)); st = -1; et = -1; } List <List <PitchObject> > Ret = new List <List <PitchObject> >(); foreach (KeyValuePair <long, long> SE in Partsy) { if (SE.Key < SE.Value) { List <PitchObject> PList = new List <PitchObject>(); for (long i = TickSortList <PitchObject> .TickFormat(SE.Key); i <= TickSortList <PitchObject> .TickFormat(SE.Value); i = i + TickSortList <PitchObject> .TickStep) { PartsObject po = PartsObject; PList.Add(new PitchObject(i, po.PitchCompiler.getRealPitch(i))); } Ret.Add(PList); } } return(Ret.ToArray()); }
private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Collider")) { canBePressed = false; latestNote = null; } }
//Click on a note which is in a receptacle and holding in the same time a note. Swap notes. public void SwapNotes(NoteObject note) { NoteReceptacle tmp = Receptacle; Receptacle.SwapNote(note); TryGrab(null); tmp.gameObject.layer = LayerMask.NameToLayer("GvrCannotGrab"); }
void Awake() { noteObject = GetComponent <NoteObject>(); noteObject.Hit.AddListener((x) => Hit(x)); sprite = GetComponentInChildren <SpriteRenderer>(); }
// Start is called before the first frame update void Start() { thisNote = GetComponent <NoteObject>(); if (thisNote) { thisRail = GetComponentInParent <Rail>(); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Collider")) { canBePressed = true; latestNote = other.GetComponentInParent <NoteObject>(); } }
public void SetKeysoundText() { NoteObject noteObject = GetComponent <NoteObject>(); GetComponentInChildren <TextMeshProUGUI>(includeInactive: true) .text = UIUtils.StripAudioExtension( noteObject.note.sound); }
public void SetNote(int height, NoteObject no) { notes[height] = no; sequencer.Notes[height] = no != null ? no.note : null; foreach (var s in StepsVisu) { s.UpdateNote(); } }
/* Stop tracking the argument note because it was missed * Also generates the "miss" effect at the bottom of the screen and penalizes score. */ public void UntrackNote(NoteObject n) { if (clickableNotes[n.GetLane()] == n) { clickableNotes[n.GetLane()] = null; } GenerateHitEffect(0, buttTransforms[n.GetLane()].position.x, 10); // miss effect from bottom of screen UpdateScore(-1); }
//将音符对象放回对象池 public void ReturnNoteObjectToPool(NoteObject obj) { if (obj != null) { obj.enabled = false; obj.gameObject.SetActive(false); noteObjectPool.Push(obj); } }
//检测是否有击中音符对象 //如果是,它将执行命中并删除 public void CheckNoteHit() { if (!gameController.gameStart) { CreateDownEffect(); return; } if (trackedNotes.Count > 0) { NoteObject noteObject = trackedNotes.Peek(); if (noteObject.hitOffset > -6000) { trackedNotes.Dequeue(); int hitLevel = noteObject.IsNoteHittable(); gameController.ChangeHitLevelSprite(hitLevel); if (hitLevel > 0) { //更新分数 gameController.UpdateScoreText(100 * hitLevel); if (noteObject.isLongNote) { hasLongNote = true; CreateHitLongEffect(); } else if (noteObject.isLongNoteEnd) { hasLongNote = false; } else { CreateHitEffect(); } //增加连接数 gameController.comboNum++; } else { //未击中 //减少玩家HP gameController.UpdateHP(); //断掉玩家命中连接数 gameController.HideComboNumText(); gameController.comboNum = 0; } noteObject.OnHit(); } else { CreateDownEffect(); } } else { CreateDownEffect(); } }
public static void Create(Map.Note mapNote) { UnityMainThreadDispatcher.Instance().Enqueue(() => { GameObject gameObject = Instantiate(Prefab); NoteObject noteObjComp = gameObject.GetComponent <NoteObject>(); noteObjComp.MapNote = mapNote; noteObjComp.Load(); }); }
/// <summary> /// このノーツを破棄する /// 必ずMusicSheet.DestroyObjectから呼び出される /// </summary> public void DestroyObject() { NoteObject.Stop(); NoteObject = null; foreach (MusicTapLineObject line in LineObjects) { line.Delete(); } }
private async Task<bool> UpdateNote(NoteObject obj) { if (obj == null || String.IsNullOrWhiteSpace(obj.ObjectId)) return false; CoreDispatcher core = CoreApplication.MainView.CoreWindow.Dispatcher; await core.RunAsync(CoreDispatcherPriority.Normal, () => { Notes.Add(obj); OnPropertyChanged("Notes"); }); return true; }
public async void DeleteObject(NoteObject note) { if (note == null) return; try { var item = _store.Retrieve(NotesSoup, _store.LookupSoupEntryId(NotesSoup, Constants.Id, note.ObjectId))[0].ToObject<JObject>(); item[SyncManager.Local] = true; item[SyncManager.LocallyDeleted] = true; _store.Upsert(NotesSoup, item); note.Deleted = true; await UpdateNote(note); } catch (Exception) { Debug.WriteLine("Exception occurred while trying to delete"); } }
public async void SaveNote(NoteObject note, bool isCreated) { if (note == null) return; try { QuerySpec querySpec = QuerySpec.BuildExactQuerySpec(NotesSoup, Constants.Id, note.ObjectId, 1); JArray returned = _store.Query(querySpec, 0); JObject item = returned.Count > 0 ? returned[0].ToObject<JObject>() : new JObject(); item[NoteObject.TitleField] = note.Title; item[NoteObject.ContentField] = Convert.ToBase64String(Encoding.UTF8.GetBytes(note.Content)); item[SyncManager.Local] = true; item[SyncManager.LocallyUpdated] = !isCreated; item[SyncManager.LocallyCreated] = isCreated; item[SyncManager.LocallyDeleted] = false; if (isCreated && item[Constants.Attributes.ToLower()] == null) { item[Constants.Id] = "local_" + SmartStore.CurrentTimeMillis; note.ObjectId = item[Constants.Id].Value<string>(); var attributes = new JObject(); attributes[Constants.Type.ToLower()] = Constants.Contact; item[Constants.Attributes.ToLower()] = attributes; _store.Create(NotesSoup, item); } else { _store.Upsert(NotesSoup, item); } note.UpdatedOrCreated = true; await UpdateNote(note); } catch (Exception) { Debug.WriteLine("Exception occurred while trying to save"); } }
/// <summary> /// Creating/generating the level itself /// </summary> /// <param name="roomNumber">The number of the room</param> /// <param name="tiles">The size the Mainpath should be, counted in tiles</param> /// <param name="chased">Whether or not the monster is chasing the player</param> public RandomLevel(int roomNumber, int tiles = 12, bool chased = false, int noteID = 0) { //Setting a boolean for the monster this.chased = chased; //Assining the variables tileList = new Dictionary<Point, Tile>(); keyList = new List<Point>(); random = GameEnvironment.Random; //Select the tiles to use int pathType = random.Next(4); if (pathType < 9) pathID = "0" + (pathType + 1); else pathID = "" + (pathType + 1); int wallType = random.Next(4); if (wallType < 9) wallID = "0" + (wallType + 1); else pathID = "" + (wallType + 1); newTile = new EntryTile(pathID); this.tiles = tiles; //Create the startpoint position = Point.Zero; tileList.Add(position, newTile); keyList.Add(position); //Creating the paths CreateMainPath(); for (int i = random.Next(1, (int)Math.Pow(tiles,2/3)); i > 0; i--) CreateSidePath(random.Next(3, 15), chased); //making the tile grid TileGrid tileGrid = Grid; gameObjects.Add(tileGrid); //making the player player = new Player(Vector3.Zero); gameObjects.Add(player); player.Parent = this; player.LoadContent(); foreach(GameObject obj in tileGrid.Objects) { if (obj != null) if(obj.ID == "EntryTile") { player.Position = new Vector3(obj.Position.X, obj.Position.Y + GameObjectGrid.CellHeight, obj.Position.Z); foreach(GameObject tile in tileGrid.Objects) { if (tile != null) { if (tile.Position.X == obj.Position.X + 200 && tile.Position.Z == obj.Position.Z && tile.ID == "PathTile") player.viewAngleX = 0f; if (tile.Position.X == obj.Position.X && tile.Position.Z == obj.Position.Z + 200 && tile.ID == "PathTile") player.viewAngleX = (float)(Math.PI / 2); if (tile.Position.X == obj.Position.X - 200 && tile.Position.Z == obj.Position.Z && tile.ID == "PathTile") player.viewAngleX = (float)(Math.PI); if (tile.Position.X == obj.Position.X && tile.Position.Z == obj.Position.Z - 200 && tile.ID == "PathTile") player.viewAngleX = (float)(Math.PI * 1.5); } } } } //Adding decoration objects TileGrid grid = Find("TileGrid") as TileGrid; for (int x = 0; x < grid.Columns; x++) for (int y = 0; y < grid.Rows; y++) if (grid.Get(x, y) != null) { if (grid.Get(x, y).ID == "WallTile" && GameEnvironment.Random.Next(15) == 0) { try { if (grid.Get(x + 1, y) != null && grid.Get(x + 1, y).ID == "PathTile" && grid.Get(x + 1, y).ID != "DecorationTile") { AddDecoration(grid.Get(x, y).Position, new Vector3(-1, 0, 0)); grid.Add(new DecorationTile(pathID), x + 1, y); } else if (grid.Get(x, y + 1) != null && grid.Get(x, y + 1).ID == "PathTile" && grid.Get(x, y + 1).ID != "DecorationTile") { AddDecoration(grid.Get(x, y).Position, new Vector3(0, 0, -1)); grid.Add(new DecorationTile(pathID), x, y + 1); } else if (grid.Get(x - 1, y) != null && grid.Get(x - 1, y).ID == "PathTile" && grid.Get(x - 1, y).ID != "DecorationTile") { AddDecoration(grid.Get(x, y).Position, new Vector3(1, 0, 0)); grid.Add(new DecorationTile(pathID), x - 1, y); } else if (grid.Get(x, y - 1) != null && grid.Get(x, y - 1).ID == "PathTile" && grid.Get(x, y - 1).ID != "DecorationTile") { AddDecoration(grid.Get(x, y).Position, new Vector3(0, 0, 1)); grid.Add(new DecorationTile(pathID), x, y - 1); } } catch (IndexOutOfRangeException e) { Console.WriteLine(e.StackTrace); } } } //Add the note if (noteID != 0) { NoteObject note = new NoteObject(noteID.ToString()); note.Parent = this; CreateNote(note, tileGrid); gameObjects.Add(note); } //Making the monster if (chased) { monster = new Monster(Grid.Objects); monster.Parent = this; monster.LoadContent(); gameObjects.Add(monster); } //Making the stamina bar stamina = new Stamina(); gameObjects.Add(stamina); stamina.Parent = this; exitText.text = "Press E to proceed"; //Making the room counter roomCounter = new TextGameObject("text"); roomCounter.text = roomNumber.ToString(); gameObjects.Add(roomCounter); }
protected void CreateNote(NoteObject note, TileGrid tileGrid) { for (int x = 0; x < tileGrid.Columns; x++) { for (int y =0; y < tileGrid.Rows; y++) { if (tileGrid.Get(x, y) != null && tileGrid.Get(x, y) is WallTile) { if(tileGrid.Get(x + 1, y) is PathTile) { note.Position = tileGrid.Get(x, y).Position + new Vector3(102/*100+modelDepth*/, 0, 0); } else if(tileGrid.Get(x, y + 1) is PathTile) { note.Position = tileGrid.Get(x, y).Position + new Vector3(0, 0, 102); } else if(tileGrid.Get(x - 1, y) is PathTile) { note.Position = tileGrid.Get(x, y).Position - new Vector3(102, 0, 0); } else if(tileGrid.Get(x, y - 1)is PathTile) { note.Position = tileGrid.Get(x, y).Position - new Vector3(0, 0, 102); } } } } }