public void CreateNote(int ID, int Size, Color32 Color, NoteInfo Mode, FlickMode Flick, float Time, float Speed, float Start, float End, List <int> Prev) { if (Mode.Equals(NoteInfo.SlideNoteStart)) { CreateNote(ID, Size, Color, NoteInfo.SystemNoteSlideDummy, Flick, Time, Speed, Start, End, new List <int>()); } GameObject newNote = null; Note noteComp = null; if (Game.Mode.Equals(GameMode.Starlight)) { if (Size <= 1) { newNote = Instantiate(Game.StarlightNote) as GameObject; } else { newNote = Instantiate(Game.StarlightXL) as GameObject; } noteComp = newNote.GetComponent <StarlightNote>(); } else if (Game.Mode.Equals(GameMode.Theater) || Game.Mode.Equals(GameMode.Theater4) || Game.Mode.Equals(GameMode.Theater2L) || Game.Mode.Equals(GameMode.Theater2P)) { if (Size.Equals(0)) { newNote = Instantiate(Game.TheaterSmall) as GameObject; } else if (Size.Equals(1)) { newNote = Instantiate(Game.TheaterLarge) as GameObject; } else if (Size > 1) { newNote = Instantiate(Game.TheaterXL) as GameObject; } noteComp = newNote.GetComponent <TheaterNote>(); } else if (Game.Mode.Equals(GameMode.Platinum)) { if (Size.Equals(0)) { newNote = Instantiate(Game.PlatinumSmall) as GameObject; } else if (Size.Equals(1)) { newNote = Instantiate(Game.PlatinumLarge) as GameObject; } else if (Size > 1) { newNote = Instantiate(Game.PlatinumXL) as GameObject; } noteComp = newNote.GetComponent <PlatinumNote>(); } newNote.GetComponent <RectTransform>().SetParent(Game.NoteParent, false); float resist = 0; if (!Flick.Equals(FlickMode.None)) { int flickVal; if (PlayerPrefs.HasKey("flickmode")) { flickVal = PlayerPrefs.GetInt("flickmode"); } else { flickVal = 1; } if (flickVal.Equals(0)) { resist = 20; } else if (flickVal.Equals(1)) { resist = 40; } else if (flickVal.Equals(2)) { resist = 60; } else if (flickVal.Equals(3)) { // TODO 하기 //if (!Game.Mode.Equals(GameMode.Starlight)) { resist = 35; } if (Game.Mode.Equals(GameMode.Starlight)) { bool applied = false; for (int i = 0; i < Prev.Count; i++) { if (!Notes[Prev[i]].Flick.Equals(FlickMode.None)) { float decVal; if (Time * (1 / Game.ScrollAmp) - Notes[Prev[i]].ReachFrame < 4) { decVal = 20; } else if (Time * (1 / Game.ScrollAmp) - Notes[Prev[i]].ReachFrame >= 20) { decVal = 60; } else { decVal = 20 + (2.5f * (Time * (1 / Game.ScrollAmp) - Notes[Prev[i]].ReachFrame - 4)); } Notes[Prev[i]].FlickThreshold = decVal; resist = decVal; applied = true; } } if (!applied) { resist = 40; } } else { resist = 50; } } } noteComp.SetNote(ID, Start, End, Time * (1 / Game.ScrollAmp), Speed, resist, Mode, Flick, Color, Prev, 0); if ((int)noteComp.Mode < 10) { if (!Game.Judger.NoteQueue.ContainsKey(noteComp.EndLine)) { Game.Judger.MakeNewKey(noteComp.EndLine); } Game.Judger.NoteQueue[noteComp.EndLine].Add(noteComp.ID); } if (!Mode.Equals(NoteInfo.SystemNoteSlideDummy)) { Notes.Add(ID, noteComp); NoteCount++; } else { Notes.Add(XLNoteID--, noteComp); } for (int i = 0; i < Prev.Count; i++) { Notes[Prev[i]].NextNoteID = ID; Notes[Prev[i]].CreateTailConnector(); if (Game.Mode.Equals(GameMode.Theater) || Game.Mode.Equals(GameMode.Theater4) || Game.Mode.Equals(GameMode.Theater2L) || Game.Mode.Equals(GameMode.Theater2P)) { if ((Notes[Prev[i]].Mode.Equals(NoteInfo.LongNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteCheckpoint)) && Size.Equals(0)) { (Notes[Prev[i]] as TheaterNote).SizeInPixelNext = 70; } else if ((Notes[Prev[i]].Mode.Equals(NoteInfo.LongNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteCheckpoint)) && Notes[Prev[i]].SizeInPixel.Equals(70)) { (Notes[ID] as TheaterNote).SizeInPixelPrev = 70; } } else if (Game.Mode.Equals(GameMode.Platinum)) { if ((Notes[Prev[i]].Mode.Equals(NoteInfo.LongNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteCheckpoint)) && Size.Equals(0)) { (Notes[Prev[i]] as PlatinumNote).SizeInPixelNext = 70; } else if ((Notes[Prev[i]].Mode.Equals(NoteInfo.LongNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteCheckpoint)) && Notes[Prev[i]].SizeInPixel.Equals(70)) { (Notes[ID] as PlatinumNote).SizeInPixelPrev = 70; } } } if ((int)noteComp.Mode < 7) { VisibleNoteCount++; } if (Mode.Equals(NoteInfo.SystemNoteScroller)) // 스크롤러일 경우 배수 값을 저장합니다. { CurScrollVal = Speed; } if (Size >= 2) // 스페셜 노트가 나타났을 경우 { XLReachFrame = Time * (1 / Game.ScrollAmp); if (!XLAppeared) // 그중 처음일 경우 { GameObject xlStart = GetNoteInstance(); xlStart.GetComponent <RectTransform>().SetParent(Game.NoteParent, false); xlStart.GetComponent <Note>().Game = Game; xlStart.GetComponent <Note>().SetNote(XLNoteID, 0, 0, (Time * (1 / Game.ScrollAmp)) - (45 * CurScrollVal), Game.GlobalNoteSpeed, 0, NoteInfo.SystemNoteXLStarter, FlickMode.None, new Color32(0, 0, 0, 0), new List <int>(), 0); Notes.Add(XLNoteID--, xlStart.GetComponent <Note>()); XLAppeared = true; } } else if (Size < 2 && XLAppeared) // 스페셜 노트 이후 첫 다른 노트가 나타날 경우 { GameObject xlEnd = GetNoteInstance(); xlEnd.GetComponent <RectTransform>().SetParent(Game.NoteParent, false); xlEnd.GetComponent <Note>().Game = Game; xlEnd.GetComponent <Note>().SetNote(XLNoteID, 0, 0, (Time * (1 / Game.ScrollAmp)) - (90 * CurScrollVal) >= XLReachFrame + 15 ? (Time * (1 / Game.ScrollAmp)) - (90 * CurScrollVal) : XLReachFrame + 15, Game.GlobalNoteSpeed, 0, NoteInfo.SystemNoteXLEnder, FlickMode.None, new Color32(0, 0, 0, 0), new List <int>(), 0); Notes.Add(XLNoteID--, xlEnd.GetComponent <Note>()); XLAppeared = false; } }
public Sprite GetNoteTexture(NoteInfo mode, FlickMode flick) { Sprite text = null; if (Mode.Equals(GameMode.Starlight) || Mode.Equals(GameMode.Platinum)) { if (!flick.Equals(FlickMode.None)) { text = Instantiate(IsNoteColored ? StarlightWhite[(int)flick] : StarlightTexture[(int)flick]) as Sprite; } else { if (mode.Equals(NoteInfo.NormalNote)) { text = Instantiate(IsNoteColored ? StarlightWhite[0] : StarlightTexture[0]) as Sprite; } else if (mode.Equals(NoteInfo.LongNoteStart) || mode.Equals(NoteInfo.LongNoteEnd)) { text = Instantiate(IsNoteColored ? StarlightWhite[5] : StarlightTexture[5]) as Sprite; } else if (mode.Equals(NoteInfo.SlideNoteStart) || mode.Equals(NoteInfo.SlideNoteEnd) || mode.Equals(NoteInfo.SystemNoteSlideDummy)) { text = Instantiate(IsNoteColored ? StarlightWhite[6] : StarlightTexture[6]) as Sprite; } else if (mode.Equals(NoteInfo.SlideNoteCheckpoint)) { text = Instantiate(IsNoteColored ? StarlightWhite[7] : StarlightTexture[7]) as Sprite; } else if (mode.Equals(NoteInfo.DamageNote)) { text = Instantiate(IsNoteColored ? StarlightWhite[8] : StarlightTexture[8]) as Sprite; } } } else { if (!flick.Equals(FlickMode.None)) { text = Instantiate(IsNoteColored ? WhiteTexture[(int)flick] : NoteTexture[(int)flick]) as Sprite; } else { if (mode.Equals(NoteInfo.NormalNote)) { text = Instantiate(IsNoteColored ? WhiteTexture[0] : NoteTexture[0]) as Sprite; } else if (mode.Equals(NoteInfo.LongNoteStart) || mode.Equals(NoteInfo.LongNoteEnd)) { text = Instantiate(IsNoteColored ? WhiteTexture[5] : NoteTexture[5]) as Sprite; } else if (mode.Equals(NoteInfo.SlideNoteStart) || mode.Equals(NoteInfo.SlideNoteEnd) || mode.Equals(NoteInfo.SystemNoteSlideDummy)) { text = Instantiate(IsNoteColored ? WhiteTexture[6] : NoteTexture[6]) as Sprite; } else if (mode.Equals(NoteInfo.SlideNoteCheckpoint)) { text = Instantiate(IsNoteColored ? WhiteTexture[7] : NoteTexture[7]) as Sprite; } else if (mode.Equals(NoteInfo.DamageNote)) { text = Instantiate(IsNoteColored ? WhiteTexture[8] : NoteTexture[8]) as Sprite; } } } return(text); }
/// <summary> /// 게임의 판정을 총괄하는 함수입니다. 판정 절차가 이루어졌으면 true, 그렇지 않으면 false를 반환합니다. /// </summary> /// <param name="gMode">게임의 모드입니다.</param> /// <param name="nMode">판정될 노트의 모드입니다.</param> /// <param name="fMode">판정될 노트의 플릭 여부입니다.</param> /// <param name="MyFrame">판정될 노트의 현재 프레임 값입니다.</param> /// <param name="RefFrame">판정될 노트의 기준 프레임 값입니다.</param> /// <param name="HasInput">사용자의 입력에 의한 판정인지의 여부입니다.</param> /// <returns>판정이 진행되었는지의 여부입니다.</returns> public bool HitJudge(GameMode gMode, NoteInfo nMode, FlickMode fMode, float MyFrame, float RefFrame, bool HasInput) { if (nMode.Equals(NoteInfo.DamageNote)) { if (HasInput) { if (MyFrame < RefFrame - BadBorder) { return(false); } else { DecisionProcess(0, fMode); } } else { DecisionProcess(5, fMode); } } else if (fMode.Equals(0) && (nMode.Equals(NoteInfo.NormalNote) || nMode.Equals(NoteInfo.HiddenNote))) { if (MyFrame < RefFrame - BadBorder) { return(false); } else if (MyFrame >= RefFrame - BadBorder && MyFrame < RefFrame - NiceBorder) { DecisionProcess(1, fMode); } else if (MyFrame >= RefFrame - NiceBorder && MyFrame < RefFrame - GreatBorder) { DecisionProcess(2, fMode); } else if (MyFrame >= RefFrame - GreatBorder && MyFrame < RefFrame - PerfectBorder) { DecisionProcess(3, fMode); } else if (MyFrame >= RefFrame - PerfectBorder && MyFrame < RefFrame - 0.5f) { DecisionProcess(4, fMode); } else if (MyFrame >= RefFrame - 0.5f && MyFrame <= RefFrame + 0.5f) { DecisionProcess(5, fMode); } else if (MyFrame > RefFrame + 0.5f && MyFrame <= RefFrame + PerfectBorder) { DecisionProcess(4, fMode); } else if (MyFrame > RefFrame + PerfectBorder && MyFrame <= RefFrame + GreatBorder) { if (nMode.Equals(NoteInfo.HiddenNote)) { return(false); } else { DecisionProcess(3, fMode); } } else if (MyFrame > RefFrame + GreatBorder && MyFrame <= RefFrame + NiceBorder) { if (nMode.Equals(NoteInfo.HiddenNote)) { return(false); } else { DecisionProcess(2, fMode); } } else if (MyFrame > RefFrame + NiceBorder && MyFrame <= RefFrame + BadBorder) { if (nMode.Equals(NoteInfo.HiddenNote)) { return(false); } else { DecisionProcess(1, fMode); } } else if (MyFrame > RefFrame + BadBorder) { if (nMode.Equals(NoteInfo.HiddenNote)) { return(false); } else { DecisionProcess(0, fMode); } } } else { if (MyFrame < RefFrame - BadBorderL) { if (nMode.Equals(NoteInfo.LongNoteEnd) || nMode.Equals(NoteInfo.SlideNoteEnd)) { DecisionProcess(0, fMode); } else { return(false); } } else if (MyFrame >= RefFrame - BadBorderL && MyFrame < RefFrame - NiceBorderL) { DecisionProcess(1, fMode); } else if (MyFrame >= RefFrame - NiceBorderL && MyFrame < RefFrame - GreatBorderL) { DecisionProcess(2, fMode); } else if (MyFrame >= RefFrame - GreatBorderL && MyFrame < RefFrame - PerfectBorderL) { DecisionProcess(3, fMode); } else if (MyFrame >= RefFrame - PerfectBorderL && MyFrame < RefFrame - 0.5f) { DecisionProcess(4, fMode); } else if (MyFrame >= RefFrame - 0.5f && MyFrame <= RefFrame + 0.5f) { DecisionProcess(5, fMode); } else if (MyFrame > RefFrame + 0.5f && MyFrame <= RefFrame + PerfectBorderL) { DecisionProcess(4, fMode); } else if (MyFrame > RefFrame + PerfectBorderL && MyFrame <= RefFrame + GreatBorderL) { DecisionProcess(3, fMode); } else if (MyFrame > RefFrame + GreatBorderL && MyFrame <= RefFrame + NiceBorderL) { DecisionProcess(2, fMode); } else if (MyFrame > RefFrame + NiceBorderL && MyFrame <= RefFrame + BadBorderL) { DecisionProcess(1, fMode); } else if (MyFrame > RefFrame + BadBorderL) { DecisionProcess(0, fMode); } } return(true); }