IEnumerator RunClock() { System.Action MakeShape = () => { var randomColor = Color.Lerp(lightBlue, darkBlue, Random.Range(0f, 1f)); var anim = NoteFactory.CreateRectInViewport( x: Random.Range(0, 9) / 10f + 0.1f, y: Random.Range(0, 9) / 10f + 0.1f, width: 0.02f, height: 0.9f, color: randomColor, level: ShapeZLevel.Front); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat * 4, 1, Beat * 8, 1, Beat * 12, 0 ); anim.pivot = new Vector2(0, -1.5f); //anim.velocity = new Vector2(Random.Range(-1f, 1f), Random.Range(-1f, 1f)); anim.angularVelocity = 15f; anim.DestroyIn(Beat * 13); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); }; // until measure 40 foreach (var rest in Loop(64, 0, 0, 8)) { MakeShape(); yield return(rest); } }
IEnumerator RunDiagonalLines() { System.Action MakeShape = () => { var randomColor = Color.Lerp(darkBlue, blue, Random.value); // closer to red var anim = NoteFactory.CreateRectInViewport( x: Random.value, y: Random.value, width: Random.Range(0.2f, 0.5f), height: 0.001f, color: randomColor, rotation: Random.value * 360); var maxOpacity = Random.Range(0.5f, 1f); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat, maxOpacity, Beat * 20, maxOpacity, Beat * 30, 0 ); anim.DestroyIn(Beat * 40); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); }; foreach (var rest in Loop(16, 0, 0, 4)) { MakeShape(); yield return(rest); } yield return(Rest(8)); foreach (var rest in Loop(16, 0, 0, 2)) { MakeShape(); yield return(rest); } }
IEnumerator RunBackground() { System.Action MakeShape = () => { var randomColor = Color.Lerp(Color.white, lightBeige, Random.Range(0.8f, 1f)); var anim = NoteFactory.CreateRectInViewport( x: Random.Range(0, 9) / 10f + 0.1f, y: Random.Range(0, 9) / 10f + 0.1f, width: Random.Range(0.46f, 0.63f), height: Random.Range(0.42f, 0.60f), color: randomColor, level: ShapeZLevel.Back / 1000f); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat * 8, Random.Range(0.8f, 0.9f), Beat * 16, Random.Range(0.8f, 0.9f), Beat * 32, 0 ); anim.DestroyIn(Beat * 33); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); }; // until measure 40 foreach (var rest in Loop(64, 0, 1, 0)) { MakeShape(); yield return(rest); } }
IEnumerator RunSquareBeats() { Color[] colors = { orange, red, purple }; System.Action MakeShape = () => { var randomColor = Color.Lerp(red, blue, Random.Range(0.5f, 1f)); var anim = NoteFactory.CreateRectInViewport( x: Random.Range(0, 9) / 10f + 0.1f, y: Random.Range(0, 9) / 10f + 0.1f, width: Random.Range(0.06f, 0.13f), height: Random.Range(0.12f, 0.20f), color: randomColor, level: ShapeZLevel.Back / 1000f); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat, 1, Beat * 3, 1, Beat * 4, 0 ); anim.DestroyIn(Beat * 6); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); }; // until measure 40 foreach (var rest in Loop(64, 0, 0, 1)) { MakeShape(); yield return(rest); } }
IEnumerator RunHorizontalLines() { yield return(Rest(8)); System.Action MakeShape = () => { var randomColor = Color.Lerp(orange, red, Random.value); // closer to red var anim = NoteFactory.CreateRectInViewport( x: 0.5f, y: Random.Range(0, 10) / 10f, width: 1f, height: 0.03f, color: randomColor); var maxOpacity = Random.Range(0.7f, 1f); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat * 2, maxOpacity, Beat * 6, maxOpacity, Beat * 8, 0 ); Debug.Log(anim.position); anim.DestroyIn(Beat * 10); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); }; foreach (var rest in Loop(32, 0, 0, 2)) { MakeShape(); yield return(rest); } yield return(Rest(8)); foreach (var rest in Loop(16, 0, 0, 2)) { MakeShape(); yield return(rest); } }
IEnumerator RunShapes4() { yield return(Rest(24)); foreach (var i in Times(1000)) { foreach (var _ in Times(1)) { var randomColor = Color.Lerp(orange, red, Random.value); // closer to red var anim = NoteFactory.CreateRectInViewport( x: 0.5f, y: Random.Range(0, 10) / 10f, width: 0.7f, height: 0.1f, color: randomColor, rotation: Random.value * 360); var maxOpacity = Random.Range(0.5f, 1f); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat, maxOpacity, Beat * 2, maxOpacity, Beat * 3, 0 ); anim.DestroyIn(Beat * 4); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); } yield return(Rest(0, 4f)); } }
IEnumerator RunDiagonalLines() { System.Action MakeShape = () => { //var randomColor = Color.Lerp(orange, red, Random.value); // closer to red var randomColor = colors.Shuffle().First(); var anim = NoteFactory.CreateRectInViewport( x: 0.5f, y: Random.Range(0, 10) / 10f, width: 0.7f, height: 0.1f, color: randomColor, rotation: Random.value * 360); var maxOpacity = Random.Range(1f, 1f); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat, randomColor.a, Beat * 2, randomColor.a, Beat * 3, 0 ); anim.DestroyIn(Beat * 4); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); }; foreach (var rest in Loop(1000000, 0, 1, 2)) { MakeShape(); yield return(rest); } }
IEnumerator RunSquareBeats() { //Color[] colors = {orange, red, purple}; float[] heights = { 0.08f, 0.2f, 0.13f }; System.Action MakeShape = () => { var randomColor = colors.Shuffle().First(); //var randomColor = Color.Lerp(red, blue, Random.Range(0.5f, 1f)); var randHeight = RandomHelper.Pick(heights); var anim = NoteFactory.CreateRectInViewport( x: Random.Range(0, 9) / 10f + 0.1f, y: Random.Range(0, 9) / 10f + 0.1f, width: randHeight / 1.6f, height: randHeight, color: randomColor, level: ShapeZLevel.Back / 1000f); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat, randomColor.a, Beat * 6f, randomColor.a, Beat * 7, 0 ); anim.DestroyIn(Beat * 8); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); }; // until measure 40 foreach (var rest in Loop(10000000, 0, 2, 1)) { MakeShape(); yield return(rest); } }
IEnumerator RunShapes() { foreach (var i in Times(100)) { var randomColor = Color.Lerp(red, blue, Random.value); // closer to red var anim = NoteFactory.CreateRectInViewport( x: Random.value, y: Random.value, width: Random.value * 0.3f, height: Random.value * 0.3f, color: randomColor); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, 10, 1, 20, 1, 30, 0 ); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); anim.DestroyIn(31); yield return(Rest(1, 0)); } }
IEnumerator RunShapes2() { Color[] colors = { orange, red, purple }; // until measure 40 foreach (var i in Times(1000)) { var randomColor = Color.Lerp(red, blue, Random.Range(0.5f, 1f)); var anim = NoteFactory.CreateRectInViewport( x: Random.Range(0, 9) / 10f + 0.1f, y: Random.Range(0, 9) / 10f + 0.1f, width: 0.13f, height: 0.2f, color: randomColor, level: ShapeZLevel.Back + i / 1000f); Keyframe[] kff = KeyframeHelper.CreateKeyframes( 0, 0, Beat, 1, Beat * 3, 1, Beat * 4, 0 ); anim.DestroyIn(Beat * 6); anim.AddAnimationCurve(AnimationKeyPath.Opacity, new AnimationCurve(kff)); yield return(Rest(0, 1f)); } }