public void init(ArrayList liste, Note.Which piste, MainManager m) { this.newParticle = null; this.beginning = 0; this.initialized = false; this.noteStart = 0; this.noteObjects = new ArrayList(); this.isActive = false; this.nextNoteTime = 0; this.previousNoteEnd = 0; this.soundPlayed = false; this.mainManager = m; this.piste = piste; this.notesListe = liste; this.beginning = Time.timeSinceLevelLoad; this.initialized = true; StartCoroutine(playNotes()); StartCoroutine(renderNotes()); this.toucheObject.renderer.enabled = true; }
// Update is called once per frame void Update() { noteGauche = noteDroite = noteGenous = Note.Which.NONE; if(Input.GetKey(KeyCode.LeftArrow)) noteGauche = Note.Which.A; if(Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.UpArrow)) { if(noteGauche == Note.Which.NONE) noteGauche = Note.Which.B; else noteDroite = Note.Which.B; } if(Input.GetKey(KeyCode.RightArrow)) { if(noteGauche == Note.Which.NONE) noteGauche = Note.Which.C; else noteDroite = Note.Which.C; } if(Input.GetKey(KeyCode.Q)) { if(noteGauche == Note.Which.NONE) noteGauche = Note.Which.E; else noteDroite = Note.Which.E; } if(Input.GetKey(KeyCode.D)) { if(noteGauche == Note.Which.NONE) noteGauche = Note.Which.F; else noteDroite = Note.Which.F; } if(Input.GetKey(KeyCode.Space)) { noteGenous = Note.Which.D; } bonusActivated = false; if(Input.GetKey(KeyCode.LeftAlt)) { bonusActivated = true; } //update all of the bones positions if (ks.kinectPlugged && sw.pollSkeleton ()) { //Head management index=3 headPos = new Vector3 ( sw.bonePos [0, 3].x, sw.bonePos [0, 3].y, sw.bonePos [0, 3].z); //check if player is still tracked if(headPos.Equals(lastHeadPos)) return; lastHeadPos = headPos; //LeftHand management index=7 leftHand = new Vector3 ( sw.bonePos [0, 7].x, sw.bonePos [0, 7].y, sw.bonePos [0, 7].z); //RightHand management index=11 rightHand = new Vector3 ( sw.bonePos [0, 11].x, sw.bonePos [0, 11].y, sw.bonePos [0, 11].z); //LeftKnee management index=15 leftKnee = new Vector3 ( sw.bonePos [0, 13].x, sw.bonePos [0, 13].y, sw.bonePos [0, 13].z); //RightKnee management index=19 rightKnee = new Vector3 ( sw.bonePos [0, 17].x, sw.bonePos [0, 17].y, sw.bonePos [0, 17].z); //détermination des notes if(!headPos.Equals(new Vector3(0,0,0))) { noteGauche = getNote (leftHand); noteDroite = getNote (rightHand); noteGenous = getNoteGenous(); } bonusActivated = checkBonus(); } }
// Use this for initialization void Start() { sw = (SkeletonWrapper) FindObjectOfType(typeof(SkeletonWrapper)); if(sw == null) { Instantiate(KinectPrefab); sw = (SkeletonWrapper) FindObjectOfType(typeof(SkeletonWrapper)); } ks = (KinectSensor) FindObjectOfType(typeof(KinectSensor)); this.mainManager = (MainManager) FindObjectOfType(typeof(MainManager)); noteGauche = noteDroite = noteGenous = Note.Which.NONE; bonusActivated = false; }