// Start is called before the first frame update private void Start() { gameManager = GameObject.Find("GameManager"); sprRend = GetComponent <SpriteRenderer>(); sprRend.sprite = idleSprite; currentShape = Note.Shape.IDLE; active = false; isPressing = false; isLongPressing = false; }
// Update is called once per frame private void Update() { // moves activator up and down if (Input.GetKey(KeyCode.UpArrow)) { if (transform.position.y + 1.5f < 2f) { transform.Translate(new Vector3(0f, 1.5f, 0f)); } } else if (Input.GetKey(KeyCode.DownArrow)) { if (transform.position.y - 1.5f >= -1.5f) { transform.Translate(new Vector3(0f, -1.5f, 0f)); } } else { transform.position = new Vector3(-4f, 0f, 0f); } if (createMode) { if (Input.GetKeyDown(fireKey)) { Instantiate(firePrefab, transform.position, Quaternion.identity); } else if (Input.GetKeyDown(airKey)) { Instantiate(airPrefab, transform.position, Quaternion.identity); } else if (Input.GetKeyDown(waterKey)) { Instantiate(waterPrefab, transform.position, Quaternion.identity); } else if (Input.GetKeyDown(earthKey)) { Instantiate(earthPrefab, transform.position, Quaternion.identity); } } else { // determines activator shape if (Input.GetKey(fireKey)) { currentShape = Note.Shape.FIRE; sprRend.sprite = fireSprite; // sprRend.color = Color.red; isPressing = true; } else if (Input.GetKey(airKey)) { currentShape = Note.Shape.AIR; sprRend.sprite = airSprite; // sprRend.color = Color.grey; isPressing = true; } else if (Input.GetKey(waterKey)) { currentShape = Note.Shape.WATER; sprRend.sprite = waterSprite; // sprRend.color = Color.blue; isPressing = true; } else if (Input.GetKey(earthKey)) { currentShape = Note.Shape.EARTH; sprRend.sprite = earthSprite; // sprRend.color = Color.green; isPressing = true; } else { currentShape = Note.Shape.IDLE; sprRend.sprite = idleSprite; // sprRend.color = Color.white; isPressing = false; } // Debug.Log(active); // determines if activator hits note or not if (active) { if (note != null && note.GetComponent <Note>().shape == currentShape) { if (note.CompareTag("Note")) { Destroy(note); gameManager.GetComponent <GameManager>().AddStreak(); AddScore(); active = false; } else if (note.CompareTag("Long Note")) { if (!isLongPressing) { isLongPressing = true; } gameManager.GetComponent <GameManager>().AddStreak(); AddScore(); } else if (note.CompareTag("Empowered Note")) { Destroy(note); gameManager.GetComponent <GameManager>().AddStreak(); AddScore(); AddPower(); active = false; } } } } }