public void SetBattleChatStateOnEnterPressed(UpdateEvent e, NotSpectatorBattleChatGUINode battleChatGUINode, [JoinByScreen] HUDScreenNode hudScreenNode) { if (InputManager.GetActionKeyDown(BattleActions.SHOW_CHAT)) { this.SetBattleChatState(battleChatGUINode, hudScreenNode); } }
private void SetBattleChatState(NotSpectatorBattleChatGUINode battleChatGUINode, HUDScreenNode hudScreenNode) { battleChatGUINode.chatUI.InputPanelActivity = true; hudScreenNode.battleHUDESM.Esm.ChangeState <BattleHUDStates.ChatState>(); }
public void SetBattleActionsStateOnSendMessageButtonClick(ButtonClickEvent e, SingleNode <SendMessageButtonComponent> button, [JoinAll] NotSpectatorBattleChatGUINode battleChatGUINode, [JoinByScreen] HUDScreenNode hudScreenNode) { this.SetBattleActionsState(battleChatGUINode, hudScreenNode); }
public void SetBattleActionsStateOnExit(GoBackFromBattleEvent e, Node any, [JoinAll] NotSpectatorBattleChatGUINode battleChatGUINode, [JoinByScreen] HUDScreenNode hudScreenNode) { this.SetBattleActionsState(battleChatGUINode, hudScreenNode); }
public void SetBattleActionsStateOnEnterPressed(UpdateEvent e, SingleNode <BattleChatStateComponent> battleChatState, [JoinAll] NotSpectatorBattleChatGUINode battleChatGUINode, [JoinByScreen] HUDScreenNode hudScreenNode) { if (InputManager.GetKeyDown(KeyCode.Return) || InputManager.GetKeyDown(KeyCode.KeypadEnter)) { this.SetBattleActionsState(battleChatGUINode, hudScreenNode); } }
public void SetBattleActionsStateOnEnter(NodeAddedEvent e, NotSpectatorBattleChatGUINode battleChatGUINode, HUDScreenNode hudScreenNode) { this.SetBattleActionsState(battleChatGUINode, hudScreenNode); }