static int shake(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); NormalCameraController obj = (NormalCameraController)ToLua.CheckObject(L, 1, typeof(NormalCameraController)); obj.shake(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetDuration(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); NormalCameraController obj = (NormalCameraController)ToLua.CheckObject(L, 1, typeof(NormalCameraController)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetDuration(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetFollowTarget(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); NormalCameraController obj = (NormalCameraController)ToLua.CheckObject(L, 1, typeof(NormalCameraController)); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); obj.SetFollowTarget(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_snow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NormalCameraController obj = (NormalCameraController)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); obj.snow = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index snow on a nil value" : e.Message)); } }
static int set_agentRot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NormalCameraController obj = (NormalCameraController)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.agentRot = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index agentRot on a nil value" : e.Message)); } }
static int set_minZhenpin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NormalCameraController obj = (NormalCameraController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.minZhenpin = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minZhenpin on a nil value" : e.Message)); } }
static int set_playerAgent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NormalCameraController obj = (NormalCameraController)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); obj.playerAgent = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playerAgent on a nil value" : e.Message)); } }
static int get_snow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NormalCameraController obj = (NormalCameraController)o; UnityEngine.GameObject ret = obj.snow; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index snow on a nil value" : e.Message)); } }
static int get_minZhenpin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NormalCameraController obj = (NormalCameraController)o; float ret = obj.minZhenpin; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minZhenpin on a nil value" : e.Message)); } }
static int get_pinlv(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NormalCameraController obj = (NormalCameraController)o; int ret = obj.pinlv; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pinlv on a nil value" : e.Message)); } }
static int get_playerAgent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NormalCameraController obj = (NormalCameraController)o; UnityEngine.Transform ret = obj.playerAgent; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playerAgent on a nil value" : e.Message)); } }