예제 #1
0
#pragma warning restore CS0414 // The field is assigned but its value is never used

        internal static float NoteJumpTimeAdjust(float original, float jumpDuration)
        {
            NoodleObjectData noodleData = NoteControllerUpdate.NoodleData;
            if (noodleData != null)
            {
                float? time = (float?)AnimationHelper.TryGetPropertyAsObject(noodleData.Track, Plugin.TIME);
                if (time.HasValue)
                {
                    return time.Value * jumpDuration;
                }
            }

            return original;
        }
예제 #2
0
        private static Vector3 DefiniteNoteFloorMovement(Vector3 original, NoteFloorMovement noteFloorMovement)
        {
            NoodleObjectData noodleData = NoteControllerUpdate.NoodleData;

            if (noodleData != null)
            {
                AnimationHelper.GetDefinitePositionOffset(noodleData.AnimationObject, noodleData.Track, 0, out Vector3? position);
                if (position.HasValue)
                {
                    Vector3 noteOffset = noodleData.NoteOffset;
                    Vector3 endPos     = NoteControllerUpdate._floorEndPosAccessor(ref noteFloorMovement);
                    return(original + (position.Value + noteOffset - endPos));
                }
            }

            return(original);
        }
예제 #3
0
        private static Vector3 DefiniteNoteJump(Vector3 original, float time)
        {
            NoodleObjectData noodleData = NoteControllerUpdate.NoodleData;
            if (noodleData != null)
            {
                AnimationHelper.GetDefinitePositionOffset(noodleData.AnimationObject, noodleData.Track, time, out Vector3? position);
                if (position.HasValue)
                {
                    Vector3 noteOffset = noodleData.NoteOffset;
                    _definitePosition = true;
                    return position.Value + noteOffset;
                }
            }

            _definitePosition = false;
            return original;
        }
예제 #4
0
        private static void Prefix(NoteController __instance, NoteData ____noteData, NoteMovement ____noteMovement)
        {
            if (__instance is MultiplayerConnectedPlayerNoteController)
            {
                NoodleData = null;
                return;
            }

            NoodleData = NoodleObjectDatas[____noteData];
            NoodleNoteData noodleData = (NoodleNoteData)NoodleData;

            Track track = noodleData.Track;

            NoodleObjectData.AnimationObjectData animationObject = noodleData.AnimationObject;
            if (track != null || animationObject != null)
            {
                NoteJump          noteJump      = NoteControllerInit._noteJumpAccessor(ref ____noteMovement);
                NoteFloorMovement floorMovement = NoteControllerInit._noteFloorMovementAccessor(ref ____noteMovement);

                // idk i just copied base game time
                float jumpDuration = _jumpDurationAccessor(ref noteJump);
                float elapsedTime  = _audioTimeSyncControllerAccessor(ref noteJump).songTime - (____noteData.time - (jumpDuration * 0.5f));
                elapsedTime = NoteJumpManualUpdate.NoteJumpTimeAdjust(elapsedTime, jumpDuration);
                float normalTime = elapsedTime / jumpDuration;

                AnimationHelper.GetObjectOffset(animationObject, track, normalTime, out Vector3? positionOffset, out Quaternion? rotationOffset, out Vector3? scaleOffset, out Quaternion? localRotationOffset, out float?dissolve, out float?dissolveArrow, out float?cuttable);

                if (positionOffset.HasValue)
                {
                    Vector3 moveStartPos = noodleData.MoveStartPos;
                    Vector3 moveEndPos   = noodleData.MoveEndPos;
                    Vector3 jumpEndPos   = noodleData.JumpEndPos;

                    Vector3 offset = positionOffset.Value;
                    _floorStartPosAccessor(ref floorMovement) = moveStartPos + offset;
                    _floorEndPosAccessor(ref floorMovement)   = moveEndPos + offset;
                    _jumpStartPosAccessor(ref noteJump)       = moveEndPos + offset;
                    _jumpEndPosAccessor(ref noteJump)         = jumpEndPos + offset;
                }

                Transform transform = __instance.transform;

                if (rotationOffset.HasValue || localRotationOffset.HasValue)
                {
                    Quaternion worldRotation = noodleData.WorldRotation;
                    Quaternion localRotation = noodleData.LocalRotation;

                    Quaternion worldRotationQuatnerion = worldRotation;
                    if (rotationOffset.HasValue)
                    {
                        worldRotationQuatnerion *= rotationOffset.Value;
                        Quaternion inverseWorldRotation = Quaternion.Inverse(worldRotationQuatnerion);
                        NoteControllerInit._worldRotationJumpAccessor(ref noteJump)              = worldRotationQuatnerion;
                        NoteControllerInit._inverseWorldRotationJumpAccessor(ref noteJump)       = inverseWorldRotation;
                        NoteControllerInit._worldRotationFloorAccessor(ref floorMovement)        = worldRotationQuatnerion;
                        NoteControllerInit._inverseWorldRotationFloorAccessor(ref floorMovement) = inverseWorldRotation;
                    }

                    worldRotationQuatnerion *= localRotation;

                    if (localRotationOffset.HasValue)
                    {
                        worldRotationQuatnerion *= localRotationOffset.Value;
                    }

                    transform.localRotation = worldRotationQuatnerion;
                }

                if (scaleOffset.HasValue)
                {
                    transform.localScale = scaleOffset.Value;
                }

                if (dissolve.HasValue)
                {
                    CutoutEffect cutoutEffect = noodleData.CutoutEffect;
                    if (cutoutEffect == null)
                    {
                        BaseNoteVisuals     baseNoteVisuals     = __instance.gameObject.GetComponent <BaseNoteVisuals>();
                        CutoutAnimateEffect cutoutAnimateEffect = _noteCutoutAnimateEffectAccessor(ref baseNoteVisuals);
                        CutoutEffect[]      cutoutEffects       = _cutoutEffectAccessor(ref cutoutAnimateEffect);
                        cutoutEffect            = cutoutEffects.First(n => n.name != "NoteArrow"); // 1.11 NoteArrow has been added to the CutoutAnimateEffect and we don't want that
                        noodleData.CutoutEffect = cutoutEffect;
                    }

                    cutoutEffect.SetCutout(1 - dissolve.Value);
                }

                if (dissolveArrow.HasValue && __instance.noteData.colorType != ColorType.None)
                {
                    MonoBehaviour disappearingArrowController = noodleData.DisappearingArrowController;
                    if (disappearingArrowController == null)
                    {
                        disappearingArrowController = __instance.gameObject.GetComponent <DisappearingArrowControllerBase <GameNoteController> >();
                        if (disappearingArrowController == null)
                        {
                            disappearingArrowController = __instance.gameObject.GetComponent <DisappearingArrowControllerBase <MultiplayerConnectedPlayerGameNoteController> >();
                        }

                        noodleData.DisappearingArrowController = disappearingArrowController;
                        noodleData.DisappearingArrowMethod     = GetSetArrowTransparency(disappearingArrowController.GetType());
                    }

                    // gross nasty reflection
                    noodleData.DisappearingArrowMethod.Invoke(disappearingArrowController, new object[] { dissolveArrow.Value });
                }

                if (cuttable.HasValue)
                {
                    bool enabled = cuttable.Value >= 1;

                    switch (__instance)
                    {
                    case GameNoteController gameNoteController:
                        BoxCuttableBySaber[] bigCuttableBySaberList = _gameNoteBigCuttableAccessor(ref gameNoteController);
                        foreach (BoxCuttableBySaber bigCuttableBySaber in bigCuttableBySaberList)
                        {
                            if (bigCuttableBySaber.canBeCut != enabled)
                            {
                                bigCuttableBySaber.canBeCut = enabled;
                            }
                        }

                        BoxCuttableBySaber[] smallCuttableBySaberList = _gameNoteSmallCuttableAccessor(ref gameNoteController);
                        foreach (BoxCuttableBySaber smallCuttableBySaber in smallCuttableBySaberList)
                        {
                            if (smallCuttableBySaber.canBeCut != enabled)
                            {
                                smallCuttableBySaber.canBeCut = enabled;
                            }
                        }

                        break;

                    case BombNoteController bombNoteController:
                        CuttableBySaber boxCuttableBySaber = _bombNoteCuttableAccessor(ref bombNoteController);
                        if (boxCuttableBySaber.canBeCut != enabled)
                        {
                            boxCuttableBySaber.canBeCut = enabled;
                        }

                        break;
                    }
                }
            }
        }