public static NonogramSolver getInstance() { if (nonogramSolver == null || nonogramSolver.getNonogram().Length == 0) { nonogramSolver = new NonogramSolver(); } return(nonogramSolver); }
void Update() { if (Animate.GetComponent <Toggle>().isOn) { int squarePeerFrame = (int)(solver.steps.Count * 0.10); if (squarePeerFrame < 100) { squarePeerFrame = 1; } else if (squarePeerFrame > 500) { squarePeerFrame = 50; } int index = 0; while (index < squarePeerFrame) { int[] step; solver.steps.TryDequeue(out step); if (step[2] == 1) { grid[step[0], step[1]].GetComponent <Image>().sprite = fill; } else { grid[step[0], step[1]].GetComponent <Image>().sprite = empty; } index++; } } else if (solver.getIsSolution() && !Animate.GetComponent <Toggle>().isOn) { bool[][] game = solver.getNonogram(); for (int row = 0; row < rows; row++) { for (int column = 0; column < columns; column++) { if (game[row][column]) { grid[row, column].GetComponent <Image>().sprite = fill; } else { grid[row, column].GetComponent <Image>().sprite = empty; } } } } }