public void NonPlayerTargeter_GetTargetForNonPlayer_PlayerInRangeButNotInFov_DoesNotCallBack() { var playerLocation = new MapCoordinate(MAP_KEY, 0, 5); SetPosition(_player, playerLocation); _data.Range = 9; FovIs(new MapCoordinate("test", 4, 4)); NonPlayerTargeter.GetTargetForNonPlayer(_systemContainer, _sender, _data, _callback); _callbackCoordinate.Should().BeEquivalentTo(UNUSED); }
public void NonPlayerTargeter_GetTargetForNonPlayer_FriendlySkill_TargetsSelfAndNotPlayer() { var playerLocation = new MapCoordinate(MAP_KEY, 0, 5); SetPosition(_player, playerLocation); _data.Range = 9; _data.Friendly = true; FovIs(new MapCoordinate("test", 0, 5), _senderLocation); NonPlayerTargeter.GetTargetForNonPlayer(_systemContainer, _sender, _data, _callback); _callbackCoordinate.Should().BeEquivalentTo(_senderLocation); }
public void NonPlayerTargeter_GetTargetForNonPlayer_MeleeRange_HostileAndPlayerNotInRange_DoesNotCallBack() { var playerLocation = new MapCoordinate(MAP_KEY, 0, 2); SetPosition(_player, playerLocation); _data.Range = 0; FovIs(playerLocation); NonPlayerTargeter.GetTargetForNonPlayer(_systemContainer, _sender, _data, _callback); _callbackCoordinate.Should().BeEquivalentTo(UNUSED); }
public void NonPlayerTargeter_GetTargetForNonPlayer_MeleeRangeSkill_HostileAndPlayerInMelee_TargetsPlayer() { SetTargetableCells( new MapCoordinate(MAP_KEY, 0, 0), new MapCoordinate(MAP_KEY, 0, 1) ); var playerLocation = new MapCoordinate(MAP_KEY, 0, 1); SetPosition(_player, playerLocation); _data.Range = 0; FovIs(new MapCoordinate("test", 0, 1)); NonPlayerTargeter.GetTargetForNonPlayer(_systemContainer, _sender, _data, _callback); _callbackCoordinate.Should().BeEquivalentTo(playerLocation); }