public void ClosePopGraph() { popGraphOpen = false; NonOverlayCamera.Disable(); // GameManager.HumanPlayer.userInput.enabled = true; // maincam.gameObject.SetActive (true); // GameManager.Hud.gameObject.SetActive (true); // popcam.gameObject.SetActive (false); }
public void CancelPuzzle() { if (!cancelSelected) { cancelSelected = true; cancelButton.image.color = cancelButton.colors.highlightedColor; StartCoroutine(CancelCountDown()); } else if (GameManager.inPuzzleScene) { gameObject.SetActive(false); gameObject.SetActive(true); } else { NonOverlayCamera.Disable(); } }
private IEnumerator EndPuzzleCoroutine() { yield return(new WaitForSeconds(endPuzzleWaitTime)); NonOverlayCamera.Disable(); }