void EnviropmentBody(int id) { scrollPosition = GUILayout.BeginScrollView( scrollPosition, GUILayout.Width(Screen.width / 4), GUILayout.Height(Screen.height / 4)); for (int i = 0; i < elements.Count; i++) { if (elements[i] != null) { if (GUILayout.Button(elements[i].description)) { MouseLook scriptMouseLook = GameObject.Find("Player").GetComponent <MouseLook>(); scriptMouseLook.enabled = true; Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; currItem = elements[i]; show = false; Material m_Material = Resources.Load <Material>(elements[i].skyboxMaterial); RenderSettings.skybox = m_Material; GameObject AssetManager = GameObject.Find("AssetManager"); NonCachingLoadExample NonCachingLoadExample = AssetManager.GetComponent <NonCachingLoadExample>(); AddAssetParameter addAssetParameter = new AddAssetParameter { bundleURL = currItem.bundleURL, assetName = currItem.name }; string json1 = JsonUtility.ToJson(addAssetParameter); NonCachingLoadExample.LoadAsset(json1); currItem = null; } } else { GUILayout.Box("", GUILayout.Width(100f), GUILayout.Height(100f)); } } GUILayout.EndScrollView(); }
void Update() { opendoor.gameObjectForOpen = null; Using1.gameObjectForShader = null; Switch.chosenGameObject = null; ActiveObject.chosenGameObject = null; OnDoor.chosenGameObject = null; ActivateScript.chosenGameObject = null; OnChose.chosenGameObject = null; ObjectClicker.chosenGameObject = null; Vector3 Direction = RaycastS.TransformDirection(Vector3.forward); if (Physics.Raycast(RaycastS.position, Direction, out Hit, 1000f)) { if (Hit.collider.material.staticFriction == 0.2f) { //Using1 usingScript = Hit.collider.gameObject.GetComponent<Using1>(); //if (usingScript) //{ // Using1.gameObjectForShader = Hit.collider.gameObject; //} opendoor opendoorScript = Hit.collider.gameObject.GetComponent <opendoor>(); if (opendoorScript) { opendoor.gameObjectForOpen = Hit.collider.gameObject; } Switch switchScript = Hit.collider.gameObject.GetComponent <Switch>(); if (switchScript) { Switch.chosenGameObject = Hit.collider.gameObject; } } ActiveObject activeObjectScript = Hit.collider.gameObject.GetComponent <ActiveObject>(); if (activeObjectScript) { ActiveObject.chosenGameObject = Hit.collider.gameObject; } OnDoor onDoorScript = Hit.collider.gameObject.GetComponent <OnDoor>(); if (onDoorScript) { OnDoor.chosenGameObject = Hit.collider.gameObject; } OnChose onChoseScript = Hit.collider.gameObject.GetComponent <OnChose>(); if (onChoseScript) { OnChose.chosenGameObject = Hit.collider.gameObject; } ObjectClicker onClikerScript = Hit.collider.gameObject.GetComponent <ObjectClicker>(); if (onClikerScript) { ObjectClicker.chosenGameObject = Hit.collider.gameObject; } ActivateScript activateScript = Hit.collider.gameObject.GetComponent <ActivateScript>(); if (activateScript) { ActivateScript.chosenGameObject = Hit.collider.gameObject; } } // ManageTaskDialog(); //if (Input.GetMouseButtonDown(0)) //left //{ // eProject.CallServerMethod_DoAction("1e106acb-e6d3-41f5-865e-4eafb8b329d5", "c176dc43-0a07-4ae7-ba40-556735982901", 1); //} if (Input.GetKeyDown(KeyCode.LeftControl)) { //Cursor.visible = !Cursor.visible; //if(Cursor.lockState == CursorLockMode.None) // Cursor.lockState = CursorLockMode.Locked; //else if (Cursor.lockState == CursorLockMode.Locked) // Cursor.lockState = CursorLockMode.None; //MouseLook scriptMouseLook = gameObject.GetComponent<MouseLook>(); //scriptMouseLook.enabled = !(scriptMouseLook.enabled); MouseLook scriptMouseLook = gameObject.GetComponent <MouseLook>(); if (Cursor.visible == true) { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; scriptMouseLook.enabled = true; } else { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; scriptMouseLook.enabled = false; } } if (Input.GetKeyDown(KeyCode.L)) { gameObjectLight.SetActive(!gameObjectLight.activeSelf); //var listener = new UnityEventListener //{ // EventType = "keyDown", // IdObject = Guid.Empty, // KeyCode = "L" //}; //listener.SendEvent(); GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); UnityApiScript unityApiScript = gameObjectUnityApi.GetComponent <UnityApiScript>(); JsonParametersRotateGameObject jsonParametersRotateGameObject = new JsonParametersRotateGameObject { ObjectName = "Door_Дверь РУВН", Angle = new Vector3(0, 20, 0), IsSpecific = true }; string json = JsonUtility.ToJson(jsonParametersRotateGameObject); unityApiScript.RotateGameObject(json); //List<JsonButton> btns = new List<JsonButton>(); //for (int i=0; i<5; i++) //{ // JsonButton jsonButton = new JsonButton // { // Name = "Команда № " + i.ToString(), // Value = i // }; // btns.Add(jsonButton); //} //unityApiScript.CreateDialog(btns); List <CodeValuePair> codeValuePairs = new List <CodeValuePair>(); List <int> codes = new List <int>(); List <string> values = new List <string>(); Dictionary <int, string> keyValuePairs = new Dictionary <int, string>(); for (int i = 0; i < 5; i++) { int key = i; string value = "Команда № " + i.ToString(); keyValuePairs.Add(key, value); codeValuePairs.Add(new CodeValuePair { Code = key, Value = value }); codes.Add(key); values.Add(value); } DialogData jsonDialog = new DialogData { DialogCode = 1, DialogTitle = "Сумка с причиндалами", // KeyValuePairs = keyValuePairs, // CodeValuePairs = codeValuePairs Codes = codes, Values = values }; string strJsonDialog = JsonUtility.ToJson(jsonDialog); unityApiScript.CreateDialog(strJsonDialog); } if (Input.GetKeyDown(KeyCode.O)) { //GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); //UnityApiScript unityApiScript = gameObjectUnityApi.GetComponent<UnityApiScript>(); //JsonParametersRotateGameObject jsonParametersRotateGameObject = new JsonParametersRotateGameObject //{ // ObjectName = "Door_Дверь РУВН", // Angle = 135f, // IsSpecific = true //}; //string json = JsonUtility.ToJson(jsonParametersRotateGameObject); //unityApiScript.RotateGameObject(json); GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); UnityApiScript unityApiScript = gameObjectUnityApi.GetComponent <UnityApiScript>(); JsonParametersLightGameObject jsonParametersLightGameObject = new JsonParametersLightGameObject { ObjectName = "Твердое тело1 818", IsLight = true }; string json1 = JsonUtility.ToJson(jsonParametersLightGameObject); unityApiScript.LightGameObject(json1); } if (Input.GetKeyDown(KeyCode.P)) { //GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); //UnityApiScript unityApiScript = gameObjectUnityApi.GetComponent<UnityApiScript>(); //JsonParametersRotateGameObject jsonParametersRotateGameObject = new JsonParametersRotateGameObject //{ // ObjectName = "Door_Дверь РУВН", // Angle = 135f, // IsSpecific = true //}; //string json = JsonUtility.ToJson(jsonParametersRotateGameObject); //unityApiScript.RotateGameObject(json); //GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); //UnityApiScript unityApiScript = gameObjectUnityApi.GetComponent<UnityApiScript>(); //JsonParametersLightGameObject jsonParametersLightGameObject = new JsonParametersLightGameObject //{ // ObjectName = "Твердое тело1 818", // IsLight = false //}; //string json1 = JsonUtility.ToJson(jsonParametersLightGameObject); //unityApiScript.LightGameObject(json1); GameObject AssetManager = GameObject.Find("AssetManager"); NonCachingLoadExample NonCachingLoadExample = AssetManager.GetComponent <NonCachingLoadExample>(); AddAssetParameter addAssetParameter = new AddAssetParameter { bundleURL = "D:/Training3dProjects/Training_v7/Assets/AssetBundles/cubeasset", assetName = "D:/Training3dProjects/Training_v7/Assets/Scenes/Resources_2018.12.26/Cube.prefab"//"A20", }; }; string json1 = JsonUtility.ToJson(addAssetParameter); NonCachingLoadExample.LoadAsset(json1); } if (Input.GetKeyDown(KeyCode.G)) { //GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); //UnityApiScript unityApiScript = gameObjectUnityApi.GetComponent<UnityApiScript>(); //JsonParametersRotateGameObject jsonParametersRotateGameObject = new JsonParametersRotateGameObject //{ // ObjectName = "Door_Дверь РУВН", // Angle = 135f, // IsSpecific = true //}; //string json = JsonUtility.ToJson(jsonParametersRotateGameObject); //unityApiScript.RotateGameObject(json); GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); UnityApiScript unityApiScript = gameObjectUnityApi.GetComponent <UnityApiScript>(); JsonParametersPositionGameObject jsonParametersPositionGameObject = new JsonParametersPositionGameObject { ObjectName = "Твердое тело1 88", Position = new Vector3(0.5f, 0f, 0f), SetNew = false }; string json = JsonUtility.ToJson(jsonParametersPositionGameObject); unityApiScript.ChangePositionObject(json); } if (Input.GetKeyDown(KeyCode.J)) { MouseLook scriptMouseLook = gameObject.GetComponent <MouseLook>(); Zoom scriptZoom = GameObject.Find("Player").GetComponent <Zoom>(); GameObject mainCamera = GameObject.Find("Main Camera"); Dialogue dialogueScript = mainCamera.GetComponent <Dialogue>(); if (dialogueScript.ShowDialogue == true) { //Cursor.visible = false; //Cursor.lockState = CursorLockMode.Locked; scriptMouseLook.enabled = true; scriptZoom.enabled = true; } else { // Cursor.visible = true; // Cursor.lockState = CursorLockMode.None; scriptMouseLook.enabled = false; scriptZoom.enabled = false; } if (dialogueScript.ShowDialogue == true) { dialogueScript.ShowDialogue = false; } else { DialogueNode node0 = new DialogueNode(); node0.NpcText = "Я: -Здравствуйте, диспетчерская?\n"; node0.NpcText += "Диспетчер: -Здравствуйте, диспетчер Иванов, слушаю."; Answer ans0_1 = new Answer { Text = "Я: - Прошу снять напряжение с КТП-10/0,4 с номером 86732. Потребители уведомлены о снятии напряжения.\nДиспетчер: - Снимаю напряжение с КТП-10/0,4 с номером 86732.", ToNode = 0, SpeakEnd = true, ActionRef = "e9477766-93dc-497d-a7e0-91ab73dcaab5", ElementRef = Guid.Empty.ToString(), InventoryItemRef = "41a454ad-e7cb-4785-a4d5-d969f42abb81" }; Answer ans0_2 = new Answer { Text = "Я: - Вы сняли напряжение?\nДиспетчер: - Да, напряжение с КТП-10/0,4 снято.", ToNode = 0, SpeakEnd = true, ActionRef = "e474abb8-b273-48ec-b138-131c28ca0826", ElementRef = Guid.Empty.ToString(), InventoryItemRef = "41a454ad-e7cb-4785-a4d5-d969f42abb81" }; Answer ans0_3 = new Answer { Text = "Я: - Прошу подать напряжение на КТП 10/0,4. с номером 86732 \"Считаю, КТП 10/0.4 под напряжением\"\nДиспетчер: - Напряжение подано", ToNode = 0, SpeakEnd = true, ActionRef = "e20b60e8-b7a1-4ed0-ba4b-c315c0d20149", ElementRef = Guid.Empty.ToString(), InventoryItemRef = "41a454ad-e7cb-4785-a4d5-d969f42abb81" }; Answer ans0_4 = new Answer { Text = "Я: - Прошу снять напряжение с КТП-10/0,4 с номером 843432. Потребители уведомлены о снятии напряжения.\nДиспетчер: - Снимаю напряжение с КТП-10/0,4 с номером 843432.", ToNode = 0, SpeakEnd = true, ActionRef = "06a9e850-b562-4209-b98d-765fa8b7d071", ElementRef = "", InventoryItemRef = "41a454ad-e7cb-4785-a4d5-d969f42abb81" }; Answer ans0_5 = new Answer { Text = "Я: - Прошу подать напряжение на КТП-10/0,4 с номером 321455. \"Считаю, КТП 10 / 0.4 под напряжением\"\nДиспетчер: - Напряжение подано", ToNode = 0, SpeakEnd = true, ActionRef = "604640b3-f525-4e48-a051-8e008d9dd286", ElementRef = "", InventoryItemRef = "41a454ad-e7cb-4785-a4d5-d969f42abb81" }; node0.PlayerAnswer = new Answer[] { ans0_1, ans0_2, ans0_3, ans0_4, ans0_5 }; //DialogueNode node1 = new DialogueNode(); //node1.NpcText = "Выполняю снятие напряжения с КТП-10/0,4."; //node1.PlayerAnswer = new Answer[] { ans0_2, ans0_3, ans0_4, ans0_5 }; //DialogueNode node2 = new DialogueNode(); //node2.NpcText = "Подтверждаю о снятии напряжения с КТП-10/0,4."; //node2.PlayerAnswer = new Answer[] { ans0_3, ans0_4, ans0_5 }; //DialogueNode node3 = new DialogueNode(); //node3.NpcText = "Подано напряжение на КТП 10/0,4."; //node3.PlayerAnswer = new Answer[] { ans0_5 }; dialogueScript._currentNode = 0; dialogueScript.node = new DialogueNode[] { node0 }; dialogueScript.ShowDialogue = true; } } //if (Input.GetKeyDown(KeyCode.Space)) //{ // MouseLook scriptMouseLook = gameObject.GetComponent<MouseLook>(); // if (Cursor.visible == true) // { // Cursor.visible = false; // Cursor.lockState = CursorLockMode.Locked; // scriptMouseLook.enabled = true; // } // else // { // Cursor.visible = true; // Cursor.lockState = CursorLockMode.None; // scriptMouseLook.enabled = false; // } // // // GameObject gameObjectUnityApi = GameObject.Find("UnityAPI"); // Actions unityApiScript = gameObjectUnityApi.GetComponent<Actions>(); // Actions.show = !Actions.show; // //} }