private void OffsetSimpleNoiseSettings(NoiseSettings.SimpleNoiseSettings settings, Vector3 offset)
 {
     settings.centre += offset;
 }
 public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings settings)
 {
     m_settings = settings;
 }
예제 #3
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 public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings noiseSettings)
 {
     settings = noiseSettings;
 }
예제 #4
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 public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings noiseSettings)
 {
     this.noise         = new Noise();
     this.noiseSettings = noiseSettings;
 }
예제 #5
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 public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings settings)
 {
     this.settings = settings;
     noise         = new Noise(settings.seed);
 }
 public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings _settings)
 {
     this.settings = _settings;
 }
 public SimpleNoiseGenerator(NoiseSettings.SimpleNoiseSettings settings)
 {
     this.settings = settings;
 }
예제 #8
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 public NoiseFilter(NoiseSettings.SimpleNoiseSettings _settings)
 {
     settings = _settings;
 }
예제 #9
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 public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings settings) : base()
 {
     this.settings = settings;
 }
예제 #10
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 public NoiseFilter(NoiseSettings.SimpleNoiseSettings settings)
 {
     this.settings = settings;
 }
예제 #11
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 public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings settings)
 {
     this.settings = settings;
     baseNoise     = new OpenSimplexNoise(Random.Range(0, 1000));
 }