private void OffsetSimpleNoiseSettings(NoiseSettings.SimpleNoiseSettings settings, Vector3 offset) { settings.centre += offset; }
public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings settings) { m_settings = settings; }
public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings noiseSettings) { settings = noiseSettings; }
public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings noiseSettings) { this.noise = new Noise(); this.noiseSettings = noiseSettings; }
public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings settings) { this.settings = settings; noise = new Noise(settings.seed); }
public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings _settings) { this.settings = _settings; }
public SimpleNoiseGenerator(NoiseSettings.SimpleNoiseSettings settings) { this.settings = settings; }
public NoiseFilter(NoiseSettings.SimpleNoiseSettings _settings) { settings = _settings; }
public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings settings) : base() { this.settings = settings; }
public NoiseFilter(NoiseSettings.SimpleNoiseSettings settings) { this.settings = settings; }
public SimpleNoiseFilter(NoiseSettings.SimpleNoiseSettings settings) { this.settings = settings; baseNoise = new OpenSimplexNoise(Random.Range(0, 1000)); }