public RigidNoiseFilter(int seed, NoiseSettings.RigidNoiseSettings settings) { this.settings = settings; noise = new Noise(seed); }
public RigidNoiseFilter(NoiseSettings.RigidNoiseSettings _settings) { this.settings = _settings; }
public RigidNoiseGenerator(NoiseSettings.RigidNoiseSettings settings) { this.settings = settings; }
public RigidNoiseFilter(NoiseSettings.RigidNoiseSettings noiseSettings) { this.noiseSettings = noiseSettings; }
public RigidNoiseFilter(NoiseSettings.RigidNoiseSettings settings) { m_settings = settings; }
public RigidNoiseFilter(NoiseSettings.RigidNoiseSettings settings) : base() { this.settings = settings; }
public RigidNoiseFilter(NoiseSettings.RigidNoiseSettings settings) { this.settings = settings; baseNoise = new OpenSimplexNoise(Random.Range(0, 1000)); }