//public OutputMinMax GenPositionArray4D( // Span<float> destination, // ReadOnlySpan<float> xPosArray, // ReadOnlySpan<float> yPosArray, // ReadOnlySpan<float> zPosArray, // ReadOnlySpan<float> wPosArray, // float xOffset, // float yOffset, // float zOffset, // float wOffset, // int seed) //{ // return NoiseGenerator4DHelper.GenPositionArray<m32, f32, i32, F, OpenSimplex2<m32, f32, i32, F>>( // ref this, // destination, // xPosArray, // yPosArray, // zPosArray, // wPosArray, // xOffset, // yOffset, // zOffset, // wOffset, // seed); //} public float GenSingle2D(float x, float y, int seed) { return(NoiseGenerator2DHelper.GenSingle <m32, f32, i32, F, OpenSimplex2 <m32, f32, i32, F> >( ref this, x, y, seed)); }
//public OutputMinMax GenUniformGrid4D( // Span<float> destination, // int xStart, // int yStart, // int zStart, // int wStart, // int xSize, // int ySize, // int zSize, // int wSize, // float frequency, // int seed) //{ // return NoiseGenerator4DHelper.GenUniformGrid<m32, f32, i32, F, OpenSimplex2<m32, f32, i32, F>>( // ref this, // destination, // xStart, // yStart, // zStart, // wStart, // xSize, // ySize, // zSize, // wSize, // frequency, // seed); //} public OutputMinMax GenPositionArray2D( Span <float> destination, ReadOnlySpan <float> xPosArray, ReadOnlySpan <float> yPosArray, float xOffset, float yOffset, int seed) { return(NoiseGenerator2DHelper.GenPositionArray <m32, f32, i32, F, OpenSimplex2 <m32, f32, i32, F> >( ref this, destination, xPosArray, yPosArray, xOffset, yOffset, seed)); }
public OutputMinMax GenUniformGrid2D( Span <float> destination, int xStart, int yStart, int xSize, int ySize, float frequency, int seed) { return(NoiseGenerator2DHelper.GenUniformGrid <m32, f32, i32, F, OpenSimplex2 <m32, f32, i32, F> >( ref this, destination, xStart, yStart, xSize, ySize, frequency, seed)); }