public void HandleNoiseEvent(NoiseEventData noise) { if (noise.PercievedNoise(transform.position) > currentNoiseOfTarget) { ChaseNoise(noise); } }
void ChaseNoise(NoiseEventData noise) { state = EnemyState.Chasing; SetDestination(noise.position); currentNoiseOfTarget = noise.PercievedNoise(transform.position); }