public Vector4 ChannelMask(NoiseChannel index) { Vector4 channelWeight = new Vector4(); channelWeight[(int)index] = 1; return(channelWeight); }
public Sound(Clock clock) { this.clock = clock; Channel_One = new SoundChannel(new DynamicSoundEffectInstance(SAMPLE_RATE, AudioChannels.Mono)); Channel_Two = new SoundChannel(new DynamicSoundEffectInstance(SAMPLE_RATE, AudioChannels.Mono)); Channel_Three = new SoundChannel(new DynamicSoundEffectInstance(SAMPLE_RATE, AudioChannels.Mono)); Channel_Four = new NoiseChannel(new DynamicSoundEffectInstance(SAMPLE_RATE, AudioChannels.Mono)); }
private void InitializeChannels() { pulseA = new PulseChannel(r.PulseA, clockSpeed, sampleRate); pulseB = new PulseChannel(r.PulseB, clockSpeed, sampleRate); triangle = new TriangleChannel(r.Triangle, clockSpeed, sampleRate); noise = new NoiseChannel(r.Noise, clockSpeed, sampleRate); modulation = new DeltaModulationChannel(r.Modulation, clockSpeed, sampleRate); }
public void Reset() { this.enabled = false; this.pulse1 = new PulseChannel(); this.pulse2 = new PulseChannel(); this.wave = new WaveChannel(); this.noise = new NoiseChannel(); this.clockMain = 0; this.clockEnvelope1 = 0; this.clockEnvelope2 = 0; }
private void initializeAPU() { GameObject gb = GameObject.Find("GameBoyCamera"); gb.AddComponent(typeof(AudioListener)); gb.AddComponent(typeof(AudioSource)); AudioClip myClip = AudioClip.Create("GameBoyAudio", sample, channels, freq, false); audio = gb.GetComponent <AudioSource>(); audio.clip = myClip; squareOne = new SquareChannel(); squareTwo = new SquareChannel(); waveChannel = new WaveChannel(); noiseChannel = new NoiseChannel(); }
public NoiseCNT_H(NoiseChannel Master) { this.Master = Master; }