private void configureComputation()
 {
     noiseCanvas.ConfigureComputation(() => offsetGenerator(), (buffers, block) =>
     {
         display.PushNewMeshForOffset(buffers, block);
     });
 }
예제 #2
0
 public void configureComputation()
 {
     noiseCanvas.ConfigureComputation(() => Spiral(5), (buffers, block) => vertexDisplay.PushNewMeshForOffset(buffers, block));
 }