public NativeArray <PlanetElementType> CreatePlanetMap() { mapSize = (int)(2 * shape.radius + 2 * shape.deformation); center = float2(mapSize / 2f); NativeArray <float> noiseMap = Noise.CreateNoiseMap(seed, mapSize, noiseList); NativeArray <PlanetElementType> planetMap = CreatePlanetMap(noiseMap); noiseMap.Dispose(); return(planetMap); }