public void getRoute(double maxDistance, int startPoint)
        {
            var currentNode = NodesList.First(p => p.Position == startPoint - 1);
            var list        = new List <int>();

            currentNode.Visited = true;
            double currentProfit   = currentNode.Profit;
            var    notVisitedNodes = new List <Node>(NodesList);

            list.Add(currentNode.Position);
            notVisitedNodes.Remove(currentNode);

            double distance = 0;

            while (true)
            {
                Node   nextNode   = null;
                double bestResult = 0;
                //wez srednio najlepszy punkt.
                foreach (var notVisitedNode in NodesList)
                {
                    if (notVisitedNode.Visited == false)
                    {
                        var result = notVisitedNode.Profit /
                                     NodeDistances[currentNode.Position, notVisitedNode.Position];
                        if (result > bestResult &&
                            distance + NodeDistances[currentNode.Position, notVisitedNode.Position] <= maxDistance)
                        {
                            bestResult = result;
                            nextNode   = notVisitedNode;
                        }
                    }
                }

                //isc randomowo po bliskich dosc dobrych miastach, i miec ok. pol odleglosci powrotnej w zapasie jak zblizymy sie do tej wartosci wracamy.
                if (nextNode == null)
                {
                    break;
                }

                nextNode.Visited = true;
                currentProfit   += nextNode.Profit;
                distance        += NodeDistances[currentNode.Position, nextNode.Position];
                //var pair = new Tuple<Node,Node>(currentNode,nextNode);
                //Connections.Add(pair);
                //list.Add(nextNode.Position);
                currentNode = nextNode;
            }

            currentSequence = list.ToArray();
        }