public void GreatestDepth_SimpleShouldFindDepth() { // arrange NodeTree <string> root = new NodeTree <string>(Guid.NewGuid(), "test"); root.SpawnChild(Guid.NewGuid(), "test2"); root.SpawnChild(Guid.NewGuid(), "test3"); root.SpawnChild(Guid.NewGuid(), "test4").SpawnChild(Guid.NewGuid(), "test5").SpawnChild(Guid.NewGuid(), "test6"); // act var actual = root.GreatestDepth(root); // assert Assert.AreEqual(4, actual); }
public void FindNode_ShouldReturnCorrectNodeSimple() { // arrange NodeTree <bool> root = new NodeTree <bool>(Guid.NewGuid(), true); root.SpawnChild(Guid.NewGuid(), true); root.SpawnChild(Guid.NewGuid(), false); Guid targetGuid = Guid.NewGuid(); var targetNode = root.SpawnChild(Guid.NewGuid(), true).SpawnChild(Guid.NewGuid(), false).SpawnChild(targetGuid, false);; // act var result = root.FindNode(root, targetGuid); // assert Assert.AreEqual(targetNode, result); }