public void Draw(IPainter <Color> painter, Point location, float scale) { var currentTexture = GetCurrentTexture(); var texture = new Texture(currentTexture); painter.Draw(texture, location, scale, Color.White); }
protected BasicAnimation(Microsoft.Xna.Framework.Point center) { Center = new Point(center.X, center.Y); }
protected BasicAnimation(Vector2 center) { Center = new Point((int)center.X, (int)center.Y); }