예제 #1
0
    void DestroyNode(GameObject inGameObject, float inWithin)
    {
        CircleCollider2D collider2d = inGameObject.GetComponent <CircleCollider2D>();

        Destroy(collider2d, inWithin);

        Rigidbody2D rigidbody2d = inGameObject.GetComponent <Rigidbody2D>();

        Destroy(rigidbody2d, inWithin);

        NodeComponent nodeComponent = inGameObject.GetComponent <NodeComponent>();

        nodeComponent.SetNodeIndex(-1);
        Destroy(nodeComponent, inWithin);

        Destroy(inGameObject, 0.0f);
    }
예제 #2
0
    public void UpdateNode(int inNodeIndex, GameObject inNodePrefab)
    {
        NodeComponent nodeComponent = inNodePrefab.gameObject.GetComponent <NodeComponent>();

        nodeComponent.SetNodeIndex(inNodeIndex);
    }