public RedBlackTreeNode(BinaryTreeNode <K, V> parent, BinaryTreeNode <K, V> left, BinaryTreeNode <K, V> right, K key, V value, NodeColor color = NodeColor.Red) : base(parent, left, right, key, value) { Color = color; }
public TreeNode(T item) { Item = item; Color = NodeColor.Red; LeftNode = new NullNode <T>(this); RightNode = new NullNode <T>(this); }
private static void SetColor(TreeNode node, NodeColor color) { if (node != null) { node.IsRed = (color == NodeColor.RED); } }
public RedBlackTreeNode() { Parent = Nil; Left = Nil; Right = Nil; Color = NodeColor.Black; }
public RedBlackTreeNode() { this.Parent = RedBlackTreeNode <TItem> .Nil; this.Left = RedBlackTreeNode <TItem> .Nil; this.Right = RedBlackTreeNode <TItem> .Nil; this.Color = NodeColor.Black; }
internal Node(K key, V value, int n, NodeColor color) { this.Key = key; this.Value = value; this.N = n; this.Color = color; }
public void Init(int point, NodeColor nodeColor) { var text = GetComponent <TextMesh>(); text.text = point.ToString(); //移動 transform.DOMoveY(moveDistance, moveDuration) .SetRelative() .SetEase(Ease.OutQuint); //色の初期化 var color = TypeDataHolder.Instance[nodeColor.ToType()].PointTextColor; color.a = 0; text.color = color; //フェードイン DOTween.To( () => text.color.a, a => text.color = new Color(text.color.r, text.color.g, text.color.b, a), 1, fadeInDuration ); //フェードアウト DOVirtual.DelayedCall( fadeOutDelay, () => DOTween.To( () => text.color.a, a => text.color = new Color(text.color.r, text.color.g, text.color.b, a), 0, fadeOutDuration ) .onComplete += () => Destroy(gameObject) ); }
internal void SwapColor(TextAnchorNode node1, TextAnchorNode node2) { NodeColor tmp = node1.Color; node1.Color = node2.Color; node2.Color = tmp; }
public Node(TKey key, TValue val, Int32 count, NodeColor color) { this.Key = key; this.Value = val; this.Count = count; this.Color = color; }
public void Init_Node(int height, int width) { _my_height = height; _my_width = width; id = _my_height + " , " + _my_width; _my_color = (NodeColor)Random.Range(0, GAMENODE_COLOR_COUNT); }
private static void FixRedViolation(ref Node <TKey, TValue> parent, ref Node <TKey, TValue> child, uint dir) { // See if this is the top of the tree... if so then its black if (parent == null) { ((RedBlackNode <TKey, TValue>)child).Color = NodeColor.Black; } else { // Figure out which subtrees everything belongs to uint thisDir = object.ReferenceEquals(parent.Left, child) ? LEFT : RIGHT; uint otherDir = Opposite(thisDir); // Get my sibling and his color RedBlackNode <TKey, TValue> sibling = (RedBlackNode <TKey, TValue>)parent[otherDir]; NodeColor sibColor = (sibling != null) ? sibling.Color : NodeColor.Black; if (sibColor == NodeColor.Black) { // Need to perform a rotation if (thisDir == dir) { RotateOnce(ref parent, otherDir); } else { RotateTwice(ref parent, otherDir); } } // Now color flip the parent ((RedBlackNode <TKey, TValue>)parent).FlipColor(); } }
internal void SwapColor(DocumentLineNode node1, DocumentLineNode node2) { NodeColor tmp = node1.Color; node1.Color = node2.Color; node2.Color = tmp; }
/// <summary> /// Constructs an RBTNode with Data of a given type. Children default to null. /// </summary> /// <param name="data">Data of type TData held by this node.</param> /// <param name="leftChild">Left child of this Node. /// The left child should return 1 when compared to this node.</param> /// <param name="rightChild">Right child of this Node. /// The right child should return -1 when compared to this node</param> public RBTNode(TData data, RBTNode <TData> leftChild = null, RBTNode <TData> rightChild = null, NodeColor color = NodeColor.RED) { this.data = data; this.leftChild = leftChild; this.rightChild = rightChild; this.color = color; }
private static void setColor(Node n, NodeColor c) { if (n != null) { n.color = c; } }
internal RedBlackTreeNode(TKey key, TValue value) { thisKey = key; thisValue = value; thisColor = NodeColor.Red; leftSubtree = null; rightSubtree = null; }
protected Node() { key = int.MinValue; color = NodeColor.Black; parent = null; left = null; right = null; }
public Tree(int val, Tree parent) { value = val; Left = null; Right = null; Parent = parent; Color = NodeColor.Red; }
public Node(T v, NodeColor c, Node <T> p = null, Node <T> lc = null, Node <T> rc = null) { Value = v; Color = c; Parent = p; LeftChild = lc; RightChild = rc; }
public RBTreeNode(T key, NodeColor color, RBTreeNode <T> parent, RBTreeNode <T> leftNode, RBTreeNode <T> rightNode) { this.Key = key; this.Color = color; this.Parent = parent; this.LeftNode = leftNode; this.RightNode = rightNode; }
//TODO: review later, probaly delete //public List<PathNode> MountTreeByType(List<PathNode> pnCollection) //{ // List<PathNode> tree = new List<PathNode>(); // List<PathNode> roots = pnCollection.Where(pn => pn.Parent_Id == Guid.Empty).ToList(); // tree.AddRange(roots); // foreach (PathNode root in roots) // { // foreach (PathNode child in pnCollection.Where(pn => pn.Parent_Id == root.Id).ToList()) // { // if (tree.Any(pn => pn.Type == child.Type)) // continue; // tree.Add(child); // PathNode parent = tree // } // } //} public List <ElementModel.Element> GetTaskVisualization(string id) { ElementModel model = new ElementModel(); List <PathNode> pnCollection = new List <PathNode>(); List <Breakpoint> bCollection = new List <Breakpoint>(); using (SwarmData context = new SwarmData()) { var sessionFilter = context.Sessions.Where(s => s.Id.ToString() == id).Select(s => new { TaskName = s.TaskName, ProjectName = s.ProjectName }).FirstOrDefault(); Guid[] sessionIds = context.Sessions.Where(s => s.TaskName == sessionFilter.TaskName && s.ProjectName == sessionFilter.ProjectName).Select(s => s.Id).ToArray(); pnCollection = context.PathNodes.Where(pn => sessionIds.Contains(pn.Session.Id)).GroupBy(pn => pn.Type).Select(pn => pn.FirstOrDefault()).OrderBy(pn => pn.Created).ToList(); bCollection = context.Breakpoints.Where(b => sessionIds.Contains(b.Session.Id)).GroupBy(b => new { b.Namespace, b.Type, b.LineNumber }).Select(b => b.FirstOrDefault()).ToList(); } NodeColor nodeColor = new NodeColor(bCollection); //load nodes foreach (PathNode pn in pnCollection) { model.ElementCollection.Add(new ElementModel.Element() { data = new ElementModel.Data() { id = pn.Id.ToString(), parent_id = model.ElementCollection.Count() == 0 ? null : model.ElementCollection.Last().data.id, method = pn.Type + " - " + bCollection.Where(b => b.Type == pn.Type).Count().ToString(), size = bCollection.Where(b => b.Type == pn.Type).Count() + 10, color = nodeColor.GetColor(pn.Type) } }); } //load edges List <ElementModel.Element> edgesCollection = new List <ElementModel.Element>(); foreach (ElementModel.Element element in model.ElementCollection) { if (String.IsNullOrWhiteSpace(element.data.parent_id)) { continue; } edgesCollection.Add(new ElementModel.Element() { data = new ElementModel.Data() { id = element.data.id + "-" + element.data.id, source = element.data.parent_id, target = element.data.id } }); } model.ElementCollection.AddRange(edgesCollection); return(model.ElementCollection); }
public Node(int _key, T _data, NodeColor _color = NodeColor.Red, Node <T> _parent = null) { key = _key; data = _data; color = _color; parent = _parent; left = null; right = null; }
public Class1157(Class1157 A_0, Class1157 A_1, Class1157 A_2, object A_3, object A_4, NodeColor A_5) { this.class1157_0 = A_0; this.class1157_2 = A_1; this.class1157_1 = A_2; this.object_0 = A_3; this.object_1 = A_4; this.nodeColor_0 = A_5; }
/// <summary> /// CTor for node. /// </summary> /// <param name="key">Key</param> /// <param name="value">Value</param> /// <param name="rightNode">Right node.</param> /// <param name="leftNode">Left node.</param> public RedBlackNode(TKey key, TValue value, RedBlackNode rightNode, RedBlackNode leftNode) { this.nodeKey = key; this.nodeValue = value; this.rightNode = rightNode; this.leftNode = leftNode; this.parentNode = null; this.color = NodeColor.RED; }
public Node(GameObject roomObject, int roomNumber, string roomColor) { this.roomObject = roomObject; this.roomNumber = roomNumber; this.roomColor = roomColor; this.distance = 0; this.color = NodeColor.White; adjacentRooms = new List <Node>(); }
public static void Node(Rect position, NodeShape shape, NodeColor color, bool selected) { if (e.type == EventType.Repaint) { var outerPosition = GetNodeEdgeToOuterPosition(position, shape); GetNodeStyle(shape, color).Draw(FixNodePosition(outerPosition, shape, color, selected), false, false, false, selected); } }
public RBNodeBase <TKey> SingleRotation(bool direction) { RBNodeBase <TKey> base2 = this[!direction]; this[!direction] = base2[direction]; base2[direction] = (RBNodeBase <TKey>) this; this.Color = NodeColor.Red; base2.Color = NodeColor.Black; return(base2); }
/// <summary> /// Creates new instance of red-black tree node /// </summary> /// <param name="key"> Key of node.</param> /// <param name="value"> Value of node.</param> /// <param name="color"> Color of node.</param> /// <param name="parent"> Parent of node.</param> /// <param name="left"> Left child of node.</param> /// <param name="right"> Right child of node.</param> public NodeRB(TKey key, TValue value, NodeColor color = NodeColor.Black, NodeRB <TKey, TValue> parent = null, NodeRB <TKey, TValue> left = null, NodeRB <TKey, TValue> right = null) { this.Key = key; this.Value = value; this.Color = color; this.Left = left; this.Right = right; this.Parent = parent; }
public RedBlackNode(T key, NodeColor color) { this.Color = color; this.Key = key; this.LeftChild = nilNode; this.RigthChild = nilNode; }
private static Rect FixNodePosition(Rect position, NodeShape shape, NodeColor color, bool selected) { // Some background images have weird offsets // Fix it on a case-by-case basis var offset = Vector2.zero; position.position += offset; return(position); }
private static void SetColor(TreeNode node, NodeColor color) { if (node != null) { node.IsRed = (color == NodeColor.RED); } else { Debug.Assert(color == NodeColor.BLACK); } }
//*************************************************************************** // Class Constructors // protected internal CDFDirectoryStream(int dId, string dirName, byte[] uniqueId, DateTime created, DateTime modified, StreamType type, NodeColor clr, int strmSid, int leftChild, int rightChild, int rootNode, long strmSize) { this.dId = dId; this.dirName = dirName; this.uniqueId = uniqueId; this.created = created; this.modified = modified; this.created = created; this.modified = modified; this.dirType = type; this.dirColor = clr; this.leftChild = leftChild; this.rightChild = rightChild; this.rootNode = rootNode; this.streamSid = strmSid; this.streamSize = strmSize; }
public object GetNodeHeaderStyle(NodeColor color) { switch (color) { case NodeColor.DarkGray: return ElementDesignerStyles.NodeHeader1; case NodeColor.Blue: return ElementDesignerStyles.NodeHeader2; case NodeColor.Gray: return ElementDesignerStyles.NodeHeader3; case NodeColor.LightGray: return ElementDesignerStyles.NodeHeader4; case NodeColor.Black: return ElementDesignerStyles.NodeHeader5; case NodeColor.DarkDarkGray: return ElementDesignerStyles.NodeHeader6; case NodeColor.Orange: return ElementDesignerStyles.NodeHeader7; case NodeColor.Red: return ElementDesignerStyles.NodeHeader8; case NodeColor.YellowGreen: return ElementDesignerStyles.NodeHeader9; case NodeColor.Green: return ElementDesignerStyles.NodeHeader10; case NodeColor.Purple: return ElementDesignerStyles.NodeHeader11; case NodeColor.Pink: return ElementDesignerStyles.NodeHeader12; case NodeColor.Yellow: return ElementDesignerStyles.NodeHeader13; } return ElementDesignerStyles.NodeHeader1; }
private static void setColor(Node n, NodeColor c) { if (n != null) n.color = c; }
public virtual INodeStyleSchema WithHeaderColor(NodeColor color) { HeaderColor = color; return this; }
public NodeFlag(string name, NodeColor color) { Color = color; Name = name; }
public static Color GetColor(NodeColor color) { switch (color) { case NodeColor.Gray: return new Color32(104, 105, 109, 255); case NodeColor.DarkGray: return new Color32(56, 56, 57, 255); case NodeColor.Blue: return new Color32(115, 110, 180, 255); case NodeColor.LightGray: return new Color32(87, 101, 108, 255); case NodeColor.Black: return new Color32(50, 50, 50, 255); case NodeColor.DarkDarkGray: return new Color32(51, 56, 58, 255); case NodeColor.Orange: return new Color32(235, 126, 21, 255); case NodeColor.Red: return new Color32(234, 20, 20, 255); case NodeColor.Yellow: return new Color32(134, 134, 18, 255); case NodeColor.Green: return new Color32(25, 99, 9, 255); case NodeColor.Purple: return new Color32(58, 70, 94, 255); case NodeColor.Pink: return new Color32(79, 44, 115, 255); case NodeColor.YellowGreen: return new Color32(197, 191, 25, 255); case NodeColor.Palevioletred: return new Color32(219,112,147,255); case NodeColor.Palevioletred4: return new Color32(139,71,93,255); case NodeColor.Violetred2: return new Color32(238,58,140,255); case NodeColor.Violetred4: return new Color32(139,71,93,255); case NodeColor.Mediumorchid2: return new Color32(209,95,238,255); case NodeColor.Mediumorchid4: return new Color32(122,55,139,255); case NodeColor.Mediumpurple2: return new Color32(159,121,238,255); case NodeColor.Stateblue2: return new Color32(106,90,205,255); case NodeColor.Royalblue2: return new Color32(67,110,238,255); case NodeColor.Royalblue4: return new Color32(39,64,139,255); case NodeColor.Lightsteelblue3: return new Color32(162,181,205,255); case NodeColor.Lightskyblue2: return new Color32(164,211,238,255); case NodeColor.Azure3: return new Color32(193,205,205,255); case NodeColor.Azure4: return new Color32(131, 139, 139, 255); case NodeColor.Manganeseblue: return new Color32(3, 168, 158, 255); case NodeColor.Aquamarine3: return new Color32(102, 205, 170, 255); case NodeColor.Seagreen2: return new Color32(78, 238, 148, 255); case NodeColor.Seagreen4: return new Color32(46,139,87,255); case NodeColor.Darkolivegreen3: return new Color32(162,205,90,255); case NodeColor.Darkolivegreen4: return new Color32(110,139,61,255); case NodeColor.Olivedrab: return new Color32(107,142,35,255); case NodeColor.Lightgoldenrod3: return new Color32(205,190,112,255); case NodeColor.Lightgoldenrod4: return new Color32(139,129,76,255); case NodeColor.Gold3: return new Color32(205,173,0,255); case NodeColor.Tan: return new Color32(210,180,140,255); case NodeColor.Carrot: return new Color32(237,145,33,255); case NodeColor.Sienna2: return new Color32(238,121,66,255); case NodeColor.Salmon2: return new Color32(238,130,98,255); case NodeColor.Indianred2: return new Color32(238,99,99,255); case NodeColor.Indianred4: return new Color32(139,58,58,255); case NodeColor.SgiTeal: return new Color32(56,142,142,255); case NodeColor.SgiDarkgrey: return new Color32(85,85,85,255); case NodeColor.SgiLightBlue: return new Color32(125,158,192,255); case NodeColor.SgiChartReuse: return new Color32(113,198,113,255); case NodeColor.SgiBeet: return new Color32(142,56,142,255); case NodeColor.SgiSlateBlue: return new Color32(113,113,198,255); case NodeColor.SgiBrightGrey: return new Color32(197,193,170,255); default: return default(Color); break; } }
/* internal void SetNodeStyle(TreeNode node, Boolean selected) { SetNodeImageKey(node); SetNodeColor(node, (selected) ? NodeColor.Selected : NodeColor.Default); } */ internal void SetNodeColor(TreeNode tn, NodeColor color) { switch (color) { case NodeColor.Default: tn.ForeColor = GetNodeForeColor((OutlinerNode)tn.Tag); tn.BackColor = GetNodeBackColor((OutlinerNode)tn.Tag); break; case NodeColor.Selected: tn.ForeColor = this.SelectionForeColor; tn.BackColor = this.SelectionBackColor; break; case NodeColor.ParentOfSelected: if (tn.Tag is OutlinerObject) { tn.ForeColor = this.ParentForeColor; tn.BackColor = this.ParentBackColor; } else if (tn.Tag is OutlinerLayer) { tn.ForeColor = this.LayerForeColor; tn.BackColor = this.LayerBackColor; } else { tn.ForeColor = GetNodeForeColor((OutlinerNode)tn.Tag); tn.BackColor = GetNodeBackColor((OutlinerNode)tn.Tag); } break; case NodeColor.LinkTarget: tn.ForeColor = this.LinkForeColor; tn.BackColor = this.LinkBackColor; break; } }
public Node(GameObject roomObject, int roomNumber, string roomColor) { this.roomObject = roomObject; this.roomNumber = roomNumber; this.roomColor = roomColor; this.distance = 0; this.color = NodeColor.White; adjacentRooms = new List<Node>(); }