예제 #1
0
 void AquireDirection(NodeBehaviour node)
 {
     DesiredDirection = node.DetermineNewDirection(moveDirection, InputDirection);
 }
예제 #2
0
 public void PlayerStart()
 {
     plyr.transform.position = startNode.transform.position;
     plyr.moveDirection      = startNode.DetermineNewDirection(Vector3.zero, Vector3.zero);
 }