public GumballMachine(int numberOfGumballs) { SoldOutState = new SoldOutState(this); NoQuarterState = new NoQuarterState(this); HasQuarterState = new HasQuarterState(this); SoldState = new SoldState(this); }
public GumBallMachine() { NoQuarterStateObj = new NoQuarterState(this); HasQuarterStateObj = new HasQuarterState(this); SoldStateObj = new SoldState(this); SoldOutStateObj = new SoldOutState(this); state = SoldOutStateObj; }
public void SetMachineInHasQuarterStateWhenInsertQuarter() { var machine = new TestGumballMachine(); var state = new NoQuarterState(machine); state.InsertQuarter(); Assert.AreEqual((Enums.State)machine.State, Enums.State.HasQuarter); }
public GumballMachineContext(uint numBalls = 0) { _count = numBalls; _soldState = new SoldState(this); _soldOutState = new SoldOutState(this); _noQuarterState = new NoQuarterState(this); _hasQuarterState = new HasQuarterState(this); _state = (_count > 0) ? _noQuarterState : (IState)_soldOutState; }
public void SetMachineInHasQuarterStateWhenInsertQuarter() { var machine = new TestGumballMachine(); var state = new NoQuarterState(machine); state.InsertQuarter(); Assert.AreEqual(machine.GetQuartersController().GetQuartersCount(), (uint)1); Assert.AreEqual(machine.State, State.HasQuarter); }
public GumballMachineContext(uint numBalls = 0) { _quartersController = new QuartersController(MaxQuartersLimit); _count = numBalls; _soldState = new SoldState(this); _soldOutState = new SoldOutState(this); _noQuarterState = new NoQuarterState(this); _hasQuarterState = new HasQuarterState(this); _state = (_count > 0) ? _noQuarterState : (IState)_soldOutState; }
public GumballMachine(int numberGumballs) { Count = numberGumballs; SoldOutState = new SoldOutState(this); NoQuarterState = new NoQuarterState(this); HasQuarterState = new HasQuarterState(this); SoldState = new SoldState(this); WinnerState = new WinnerState(this); _state = (Count > 0) ? NoQuarterState : SoldOutState; }
public GumballMachine(int numberGumballs) { SoldOutState = new SoldOutState(this); NoQuarterState = new NoQuarterState(this); HasQuarterState = new HasQuarterState(this); SoldState = new SoldState(this); WinnerState = new WinnerState(this); Count = numberGumballs; _currentState = Count > 0 ? NoQuarterState : SoldOutState; }
public GumballMachine(int ballCount) { SoldOutState = new SoldOutState(this); NoQuarterState = new NoQuarterState(this); HasQuarterState = new HasQuarterState(this); SoldState = new SoldState(this); BallCount = ballCount; if (ballCount > 0) { State = NoQuarterState; } }
public void ToStringTest() { var stringWriter = new StringWriter(); var gumballMachine = new GumballMachineContext(2, stringWriter); var gumballMachineStateString = $"(Mighty Gumball, Inc.C# - enabled Standing Gumball Model #2019 (with state)Inventory:" + $" { 2 } gumball{ ( 2 != 1 ? "s" : "" ) } " + $"Machine is { BaseConstants.TO_STRING_NO_QUARTER_STATE })"; var noQuarterState = new NoQuarterState(gumballMachine, stringWriter); Assert.AreEqual(noQuarterState.ToString(), BaseConstants.TO_STRING_NO_QUARTER_STATE); Assert.AreEqual(gumballMachineStateString, gumballMachine.ToString()); }
public GumballMachine(int numberOfGumballs) { Count = numberOfGumballs; if (Count > 0) { State = new NoQuarterState(this); } else { State = new SoldOutState(this); } }
public GumballMachine(int numberGumBalls) { SoldState = new SoldState(this); NoQuarterState = new NoQuarterState(this); HasQuarterState = new HasQuarterState(this); this.CountGumBall = numberGumBalls; if (CountGumBall > 0) { currentState = NoQuarterState; } }
public GumballMachine(int numberOfGumballs) { GumballMachineSoldState = new SoldState(this); GumballMachineNoQuarterState = new NoQuarterState(this); GumballMachineHasQuarterState = new HasQuarterState(this); GumballMachineSoldOutState = new SoldOutState(this); GumballMachineWinnerState = new WinnerState(this); Count = numberOfGumballs; if (Count > 0) { State = GumballMachineNoQuarterState; } }
public GumballMachine(int numberGumballs) { SoldOutState = new SoldOutState(this); NoQuarterState = new NoQuarterState(this); HasQuarterState = new HasQuarterState(this); SoldState = new SoldState(this); State = SoldOutState; this.Count = numberGumballs; if (numberGumballs > 0) { State = NoQuarterState; } }
public void ReFillTest() { var stringWriter = new StringWriter(); var result = new StringWriter(); var gumballMachine = new GumballMachineContext(2, stringWriter); var gumballMachineStateString = $"(Mighty Gumball, Inc.C# - enabled Standing Gumball Model #2019 (with state)Inventory:" + $" { 2 } gumball{ ( 2 != 1 ? "s" : "" ) }" + $" { 0 } quarter{ ( 0 != 1 ? "s" : "" ) } " + $"Machine is { BaseConstants.TO_STRING_NO_QUARTER_STATE })"; var noQuarterState = new NoQuarterState(gumballMachine, stringWriter); noQuarterState.ReFill(10); result.WriteLine(MultiGumbalMachineConstants.REFILL_NO_QUARTER_STATE); Assert.AreEqual(result.ToString(), stringWriter.ToString()); Assert.AreEqual(gumballMachineStateString, gumballMachine.ToString()); }
public void StayMachineInNoQuarterStateWhenRefillIt() { { var machine = new TestGumballMachine(); machine.SetNoQuarterState(); machine.BallsCount = 1; var state = new NoQuarterState(machine); state.Refill(1); Assert.AreEqual(machine.GetBallCount(), (uint)2); Assert.AreEqual(machine.State, State.NoQuarter); } { var machine = new TestGumballMachine(); machine.SetNoQuarterState(); machine.BallsCount = 1; var state = new NoQuarterState(machine); state.Refill(0); Assert.AreEqual(machine.GetBallCount(), (uint)1); Assert.AreEqual(machine.State, State.NoQuarter); } }
public NoQuarterStateTest() { _gumballMachineWithStateMock = new Mock <GumballMachineWithStateContext>(); _noQuarterState = new NoQuarterState(_gumballMachineWithStateMock.Object); }