public void _wm_spawnNoAnswerQuestion()
    {
        Vector3 playerPos = player.transform.position;

        playerPos.y = 2.5f;

        GameObject       newNAQGO = (GameObject)Instantiate(noAnswerQuestionPrefab, playerPos + new Vector3(-1, 0.3f, -1.3f), Quaternion.Euler(50.0f, 0, 0));
        NoAnswerQuestion newNAQ   = newNAQGO.GetComponent <NoAnswerQuestion> ();
        string           nextStr  = bank.getNextStringId();

        nextStr = rosetta.retrieveString(nextStr);
        newNAQ.transform.localScale = 0.2f * Vector2.one;
        newNAQ.initialize();
        newNAQ.setText(nextStr);
        newNAQ.setAutoTransitionOut(3.0f + nextStr.Length * 0.05f);
        newNAQ.transitionIn();


        floater [questionNumber++].GetComponent <MeshRenderer> ().enabled = false;
    }
    public void _wm_spawnNoAnswerQuestion(int dropNum)
    {
        level.storeBoolValue("PickedUpDroplet" + dropNum, true);
        ++usedQuestions;
        int drplt = level.retrieveIntValue("Droplets");

        level.storeIntValue("Droplets", drplt + 1);

        dropletAlive[dropNum - 1] = false;

        Vector3 playerPos = level.player.transform.position;

        playerPos.y += 2.5f;

        GameObject       newNAQGO = (GameObject)Instantiate(noAnswerQuestionPrefab, playerPos + new Vector3(-1, 0.3f, -1.3f), Quaternion.Euler(50.0f, 0, 0));
        NoAnswerQuestion newNAQ   = newNAQGO.GetComponent <NoAnswerQuestion> ();
        string           nextStr  = currentStringBank.getStringId(drplt);

        nextStr = level.rosetta.retrieveString(nextStr);
        newNAQ.initialize();
        newNAQ.transform.localScale = 0.2f * Vector2.one;
        newNAQ.setText(StringUtils.chopLines(nextStr, 25));
        newNAQ.setAutoTransitionOut(3.0f + nextStr.Length * 0.05f);
        newNAQ.transitionIn();

        if (usedQuestions == actualNumberOfDroplets)
        {
            level.storeBoolValue(whirlpoolName, true);
            //if (level.retrieveBoolValue ("HasAlphabet")) {
            wpool.enable();
            //}
        }
        if (usedQuestions <= floater.Length)
        {
            floater [usedQuestions - 1].Break();
        }
    }