static void Main(string[] args) { try { IGameService gameService = NinjectHelper.GetGameService(); SetConfig(gameService); SetSequences(gameService); List <GameOver> lstGameOver = Game.GameBoard.ExecuteSequences(Game.Sequences).ToList(); WriteOutput(lstGameOver); } catch (Exception ex) { Console.WriteLine($"Error: {ex.Message}"); } Console.ReadKey(); }