private void TorpedoAttack(sortie_battle.torpedo api) { if (api == null) { return; } NightOrTorpedo.ArrayZip(api.api_fdam, 1, Delegates.SetDamage); EnemyFleet.ArrayZip(api.api_edam, 1, Delegates.SetDamage); NightOrTorpedo.ArrayZip(api.api_fydam, 1, Delegates.SetGiveDamage); EnemyFleet.ArrayZip(api.api_eydam, 1, Delegates.SetGiveDamage); }
private void TorpedoAttack(sortie_battle.torpedo api) { if (api == null) { return; } NightOrTorpedo.ArrayZip(api.api_fdam, 1, Delegates.SetDamage); AllEnemies.ZipEach(api.api_edam.Skip(1), Delegates.SetDamage); NightOrTorpedo.ArrayZip(api.api_fydam, 1, Delegates.SetGiveDamage); AllEnemies.ZipEach(api.api_eydam.Skip(1), Delegates.SetGiveDamage); }