void Initialization() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); mothership = GetComponent <NierModular>(); Target = Targets[0]; Globals.FillAllBoxes(Hitboxes, out hitboxes, out hurtboxes); // hitboxes = Globals.FillHitboxes(Hitboxes); }
void Initialization() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); mothership = GetComponent <NierModular>(); fight = GetComponent <NierFight>(); TargetRotation = transform.rotation; JumpInitialization(); }
public void GetReferenced(out NierModular player_ref, out NierEnnemyModular ennemy_ref) { player_ref = PlayerReference; ennemy_ref = EnnemyReference; }