private void HandleNicknameChangeData(AData data, Socket socket) { NicknameChangeData nicknameOperationsData = (NicknameChangeData)data; foreach (ChatChannel channel in _channelList.Values) { if (channel.UserList.Keys.Contains(socket)) { ChatUser user = channel.UserList[socket]; Message userChangedMessage = new Message(channel, user, string.Format("{0} changed their name to {1}", user.Nickname, nicknameOperationsData.NewNickname), true); userChangedMessage.LogToConsole(); channel.CacheMessage(userChangedMessage); NetworkMessage networkMessage = new NetworkMessage(userChangedMessage.GetChatMessage()); channel.SendDataToAllUsers(networkMessage.ByteMessage); user.Nickname = nicknameOperationsData.NewNickname; networkMessage = new NetworkMessage(channel.GetChannelData()); channel.SendDataToAllUsers(networkMessage.ByteMessage); } } }
public void ClickSendButton() { if (!_nicknameInput.text.Equals(string.Empty)) { NicknameChangeData nicknameData = new NicknameChangeData(); nicknameData.NewNickname = _nicknameInput.text; Debug.Log(JsonConvert.SerializeObject(nicknameData)); ChatClient.I.SendMessageToServer(nicknameData); _user.nickname = _nicknameInput.text; _changeNickButton.gameObject.SetActive(true); } }